Betting Rules

These betting rules are inseparably linked to our terms & conditions, of which they form a part, and acceptance of these betting rules is a prerequisite to account registration. Any capitalized terms used herein which are not defined shall take their meaning from the terms & conditions.

Your minimum and maximum amount for a bet differs between sports, leagues and bets. You will see the exact values specified in the field where you enter the stake amount, when placing a bet. We make no guarantee that any bet placed within or for the maximum stake shall be accepted.

The operator reserves the right to refuse the whole or any part of any bet request for any reason and at our sole discretion. Individual bet requests may be reviewed, and an alternative price or stake offered at our sole discretion.

The operator accepts bets made online. Bets are not accepted in any other form (email, telephone, fax, etc.) And if received will be void, win or lose.

The operator reserves the right to refuse/cancel any bet or part of a bet before the game starts and to make ambiguous bets void, without providing any justification.

Customers cannot cancel or change a bet once the bet has been placed and confirmed.

Bets (excluding live betting) will be accepted until the earlier of: the advertised start time of the event or its actual start time. If a bet is inadvertently accepted which includes an event after its actual or advertised start time, unless it is a live-betting event, the match/bet will be treated as a non-runner.

We also reserve the right to correct obvious errors with the input of betting odds. In such cases we could apply revised odds for final settlement on pre-live betting.

Irrespective of which betting odds format you select for odds to be shown in your customer account, all bets will be settled based on decimal odds.

Where we have reason to believe that a bet is placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.G. A score, sending off etc.) We reserve the right to void the bet, win or lose.

The operator reserves the right to cancel any bets from customers who place money on an event where they are in any way involved, as participants, referee, coach etc.

The operator reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (i) the integrity of the event has been called into question or (ii) match rigging has taken place. Evidence may be based on the size, volumes or pattern of bets placed with 10Cric across any or all of our betting channels.

The operator does not accept any responsibility for typing, human or palpable errors, which lead to obvious price errors. In such cases all bets will be deemed void.

Multiple bets that combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other. If such a bet is taken in error, the bet will be cancelled.

10Cric offers you the ability to bet and play on a variety of global sporting events and while we do make every effort to ensure all live betting information is accurate, there may be situations where such information is incorrect, due to delays or otherwise. When checking live betting odds, live event start times or any other live event markets, please be aware that such information is provided as a guide only and we accept no liability for the outcome of any inaccuracies which may occur. It is the sole responsibility of the customer to check such information is accurate at the time of publication.

Winnings will be credited to the customer’s account following confirmation of the final result.

The operator reserves the right to void any or all bets made by any person or group of persons acting in an attempt to defraud us.

The operator reserves the right to void any bet that may have been accepted when the account did not have sufficient funds to cover the bet. If an account has insufficient funds as a result of a deposit that has been cancelled by the payment processing party, 10Cric reserves the right to cancel any bet that may have been accepted retroactively.

The maximum total winnings to any customer on any calendar day for bets placed with 10Cric is defined in the general terms and conditions (hereafter the “maximum daily winnings payout”).

1. General rules

The general betting rules set out here are subject to modification at any time at our sole discretion.

There are exceptions or variations to these rules for certain sports. The customer should therefore always consult the sport-specific rules of each sport, found under special rules, as the sport- specific rules will take precedence over the general settlement rules.

Where any matter is not covered by these rules, 10Cric reserves the right to decide on an individual basis.

Matches not played as listed:

In situations where the event is played at a venue different to that listed, all bets on the event will stand provided the match is not switched to the opponent’s ground and home and away team for a listed match are not reversed, in which 10Cric reserves the right to void betting.

In the event of a change of opponent from the one listed, all bets for that match are void.

If a team field their reserve team or an underage team instead of their first team, 10Cric reserves the right to void betting.

If a match does not adhere to the generally accepted format (e.G., Unusual period length, counting procedure, format of a match etc.); 10Cric reserves the right to void betting.

If the rules or format of a match differ from our accepted norm, 10Cric reserves the right to void betting.

Markets including overtime

All match markets DO NOT include overtime unless otherwise stated.

Odds/time changes

10Cric reserves the right to change the odds-on offer at any time as well as suspend or close betting on events before the scheduled start time.

In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the pay-out compared to the market average.

Technical errors

10Cric reserves the right to suspend odds during an event due to failed transmission or other technical related issues or if fraud is suspected.

10Cric reserves the right to void bets even subsequently if any such bet was won by the customer because of a technical fault or error, inclusive of but not limited to an error or fault in transmission.

Abandonments, cancellations & postponements

Unless otherwise stated in the specific rules for the specific sport:

Please note that games which have their start date altered well in advance to accommodate live TV, or to ease fixture congestion will not be classed as postponed.

An abandonment is where a match is halted before the completion of the allocated match time and not played out to conclusion on the same day. Markets which have been determined at the time of abandonment (i.E., The outcome has already been decided) such as ‘first team to score’, ‘first goalscorer”, etc. Will stand. The market must be fully determined for bets to stand.

If live coverage must be halted and the match finishes regularly, all markets will be settled according to the result.

Push rule (2-way markets)

IN the event of a winner market (with just home and away team as outcomes) being offered and the event results in a draw we will settle the market as void.

Total

When an exact number is quoted as the line for an over/ under market, if the result will be the quoted line, then bets will be made void.

Handicap

When an exact number is quoted as the line for a home/ away market, if the result will be the quoted line, then bets will be made void.

Race to X (incl. overtime)

If a match ends before the xth is reached, this market is considered void.

Half/quarter/period markets

Unless otherwise stated, only goals/points/corners etc. Scored in the respective period will count towards settlement of the market.

Odd/even markets

Unless otherwise stated, total counts of zero will be settled as even.

Results

If the outcome of a market cannot be verified, we reserve the right to delay the settlement until official confirmation. If the outcome of a market cannot be verified officially, we reserve the right to void them.

If markets were offered when the outcome was already known, we reserve the right to void any betting.

In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.

Head to head

Unless otherwise stated in the special rules for the specific sport:

At least one competitor must finish the event, or all bets are considered void.

If one or more competitor(s) fail to start all bets are considered void.

If all competitors are disqualified or otherwise excluded all bets are considered void.

If both competitors in a head-to-head achieve the same result and no draw odds are offered, then all bets are considered void.

Outright markets

Outright markets are considered all in run or not and therefore will be settled as a loss if the selection does not take part in the event.

In cases where the event is cancelled then all bets will be declared void.

In cases where the venue for an event is changed, we reserve the right to void any betting.

Unless stated otherwise, whenever the organising association deems it fit to include any necessary rounds, matches, or series of matches (e.G. Play-offs, play-outs, postseason) following the end of the so-called regular season in order to determine the classification, league winners, promotion/relegation, etc., 10Cric will take into account the results and outcomes deriving from these matches for settlement purposes of tickets referring to the final league classification, promotion, relegation, etc. For example, seasonal bets on the team winning the NHL will refer to the stanley cup winners.

All events are settled based on the award ceremony or the competition’s official scoresheet, without taking into consideration the results of any subsequent investigations or disqualifications.

Dead heat rule

Dead heat rules apply for outright markets. A dead heat is when two or more competitors tie for a position in an event. In these cases, we will send a dead heat void factor based on the number of positions tied for divided by number of competitors tied in that position.

Player markets PMOS

All bets created prior to the venue change shall be auto voided.

If the match starts but is abandoned or suspended at any time before the match reaches a natural end and the match does not resume within 48 hours, then all bets on that player shall be auto voided.

If any player selected for any bet type does not participate in game, then all bets on that player shall be auto voided.

All player markets include overtime for bet resulting. Penalty shootouts are not included.

Odds Boost:

Cashout is not available on Boosted Odds bets.

All players are allowed to bet only once on the same Boosted Odds bet.

The maximum allowed bet amount for each Boosted Odds selection is $20.

2. Sport specific rules

Aside from the following specific rules for each sport the general rules will apply. Nevertheless, the specific rules will take precedence over the general rules for each sport, except for player markets which have their own rules as above.

2.1 American football
Name of markets Market description
Will there be overtime Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether overtime is played.
Xth drive - result Only offensive plays will be considered for settlement purposes. A drive ending by interception return. Touchdown by the defense, end of half or end of game, will be settled with “other”.

Match abandonments/ postponements

In case of abandoned or postponed matches all undecided markets are considered void unless the match continues in the same weekly schedule (thursday - wednesday local stadium time).

Half and quarter market

Any references to first half refer to quarters 1 & 2, any to second half refer to quarters 3 & 4.

Market outcome is determined only based on the score in the respective period (e.G., 1st quarter, 2nd half etc.) Excluding points scored in other periods both in regular time and overtime.

The quarter must have been completed for bets to stand.

The half must have been completed for bets to stand.

2.2 Athletics

Abandonments/ Postponements

If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 24 hours.

2.3 Aussie rules

No sports specific rules, general rules applied.

2.4 Badminton

No sports specific rules, general rules applied.

2.5 Bandy

No sports specific rules, general rules applied.

2.6 Baseball
Name of markets Market description
Which team wins race to x points? If an inning ends before the Xth point is reached (incl. extra innings), this market is considered void (cancelled).
When will the match be decided? Market will be settled as “any extra inning” if at the end of regular time (after a full 9 innings) the match finishes in a draw, regardless of whether or not overtime (extra innings) is played.
Will there be overtime? Market will be settled as “yes” if at the end of regular time (after full 9 innings) the match finishes in a draw, regardless of whether or not overtime (extra innings) is played.
Result of player xth time at bat If an intentional walk is signalled, it will count as plate appearance and market is considered void (cancelled).
Player to strike out xth time at bat If an intentional walk is signalled, it will count as plate appearance and market is considered void (cancelled).

Important

Possible extra innings are not considered in any market unless otherwise stated.

The names of the markets do not reflect the actual terms used in baseball. Please take note of the following legend for the actual terms used in baseball:

Name of markets Terms used in baseball
Period Inning
Overtime (OT) Extra Inning
Points Runs
Halftime Result after 9th half-inning

Settlement and cancellation rules

All markets will be cleared according to the final result after 9 innings (8 ½ innings if home team is leading at this point).

If a match is interrupted or cancelled and won’t be continued on the same day, all undecided markets are considered void.

If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting.

Rapid markets

If a hit and an error occur within the same play, a hit will be considered for settlement purposes.

If a player does not show up at the plate again but related player markets have been offered, undecided markets are considered void.

A foul ball will always be considered as strike for settlement purposes.


2.7 Basketball

Name of markets and market descriptions

Will there be overtime - market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether overtime is played.

Name of markets Market description
Will there be overtime Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether overtime is played.

Settlement rule

In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

Basketball stats used for player market:

3pt field goals (FG) made: the number of 3-point field goals that a player or team has made.

Points: The number of points scored.

FG Made: The number of field goals that a player has made. This includes both 2 pointers and 3 pointers.

Assists: The number of assists - passes that lead directly to a made basket by a player.

Blocks: A block occurs when an offensive player attempts a shot, and the defense player tips the ball, blocking their chance to score.

Total Rebounds: A rebound occurs when a player recovers the ball after a missed shot. This statistic is the number of total rebounds a player has collected on either offense or defense.

Steals: Number of times a defensive player takes the ball from a player on offense, causing a turnover.

Points + rebounds + assists: SUM of the player’s points + rebounds + assists individual scores for the game.

Rebounds + assists: SUM of the player’s rebounds + assists individual scores for the game.

2.8 Basketball 3x3

No sports specific rules, general rules applied.

2.9 Beach soccer

No sports specific rules, general rules applied.

2.10 Beach volleyball

No sports specific rules, general rules applied.

2.11 Bowls

No sports specific rules, general rules applied.

2.12 Boxing

All markets are settled according to the result available immediately after the end of the fight.

Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

Name of markets Market description
Winner (to win the fight) Predict which competitor will win the bout. No draw selection is offered. For the winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a majority draw or a technical draw).
1x2 (Fight result) Predict the result of the bout. If the fight ends in a majority draw or a technical draw then draw will be the winning selection.
Total rounds (over/under) Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round then the result would be over 9.5 rounds.
Winner & exact round Predict the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO, TKO or disqualification during that round. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision and round bets will be deemed losers.
Winning method Predict the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as knockout/technical knockout.
Any fighter to win inside the distance Predict if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

Match abandonments/ postponements

If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

Should there be a withdrawal or a substitution of one of the boxers concerned, bets will be void.

In the event of a fight being declared a no contest all bets will be void and stakes returned.

Should the scheduled number of rounds be changed before the fight then all total rounds, round betting and method of victory bets will be made void.

2.13 Car Racing sports

No sports specific rules, general rules applied.

2.14 Cricket
Name of markets Market description
50 and Win For limited overs matches at least 80% of the scheduled overs must be bowled or bets will be void. In Test and First Class Matches that are drawn at least 200 overs must be bowled in the game. Matches affected by adverse weather will pay on the official match result. Where there is a tie (as determined by the offical governing body) this will be settled as a Dead Heat between the two named sides and NOT as a Draw. In matches abandoned, decided by a coin toss or a bowl out all bets will be void. In matches abandoned due to outside interference (not including inclement weather) all bets will be void unless the official competition rules determine a winner. In cancelled matches not replayed within 36 hours of the originally scheduled start time all bets will be void. If there is a change of teams from originally advertised then all bets will be void.
All-Rounder Matchbet Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Both players must be named in the starting XI, or appear as a substitute. If either player does not then subsequently bat or bowl then all bets are still settled.
Points scored in a super over do not count.
An Extra in Over The Over in its entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over, unless the result of this market is already determined. Wides, byes, leg-byes, no balls and penalty runs count as extras.
Ball Outcome "Bets will be settled on the score once the first Ball has been legally bowled and completed. The first ball must be legally bowled and completed or bets void. For clarity, if the first delivery is wide, and the second is a dot ball, this will be settled as ONE run."
Batsman Bingo The named batsman must score at least a single, two, three, boundary four and a boundary six during their innings. Runs must be scored off the bat, extras do not count. Overthrows will count in the event of a single, two or three but the four and the six must be a boundary so a 2 plus 4 overthrows will not count as a boundary four or a boundary six. In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined.
Batsman Bonanza Batsman Bonanza example: S Smith scored 43 with five 4s and two 6s. His total score will be his runs plus 10 points for every boundary; 43+(7*10) =103. Overthrows do not count as a boundary. In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined.
Batsman Bullseye The named batsman must be dismissed for exactly 50 runs. Not outs do not count for this market as the batman must be out for 50 runs. In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined.
Batsman Ladder For limited overs matches bets will be void if the innings is reduced by more than 10% from the scheduled overs at the time of the bet being struck, unless settlement is already determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. In-Play a batsman must be at the crease when a ball is bowled for bets to stand. Pre-Match bets will stand regardless of whether the batsman is at the crease when a ball is bowled, as long as the team had the opportunity to face at least 90% of the allocated overs at the time the bet was struck.
Batsman Runs, Odd Even For limited overs matches bets will be void if the innings is reduced by more than 10% from the scheduled overs at the time of the bet being struck, unless settlement is already determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. In-Play a batsman must be at the crease when a ball is bowled for bets to stand. Pre-Match bets will stand regardless of whether the batsman is at the crease when a ball is bowled, as long as the team had the opportunity to face at least 90% of the allocated overs at the time the bet was struck and there is an official match result.
Batter and Bowler Combo Milestones For batter – same as “Batter Runs”. In first class games, only runs scored in the first innings will count. If a batter is not in the starting XI, or substituted in, bets will be void.
For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. If a bowler is not in the starting XI, or substituted in, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed.
In First Class games, only first innings wickets will count and runs.
Wickets and runs scored in a super over do not count.
Batter Fours If a batter finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batter does not bat, the bet will be void. If a batter is not in the starting XI or substituted in, bets will be void.
If a batter retires hurt, but returns later, the total fours hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed.
In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
Batter Match Bet Bets will settle based on the official scores for the specified batters in the innings, as detailed in the “Batter Runs” section above.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Batter Matchbet In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bat all bets are still settled.
Runs scored in a super over do not count.
Batter Matchbets For limited overs matches at least 80% of the scheduled overs must be bowled or bets will be void. In Test and First Class Matches that are drawn at least 200 overs must be bowled in the game. In the event of two or more batsman having the same total runs, the batsman who faced the fewest balls shall win. If both faced the same number of balls, the not out batsman shall win. If both were not out, the batsman who achieved the total first shall win.
Batter Milestones As “Batter Runs”.
Batter Runs If the batter finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batter does not bat, the bet will be void. If a batter is not in the starting XI or substituted in, bets will be void.
If a batter retires hurt, but returns later, the total runs scored by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed.
In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
Runs scored in a super over do not count.
Batter Sixes If a batter finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batter does not bat, the bet will be void. If a batter is not in the starting XI or substituted in, bets will be void.
If a batter retires hurt, but returns later, the total sixes hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed.
In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count.
Sixes scored in a super over do not count.
Batters Combo Milestones Same as “Combined Batter Runs”.
Both a Four and a Six to be Scored in an Over The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.
Both Batters Method of Dismissal As “Either Batter Method of Dismissal”.
Both Batters to Score ‘X’ Runs in Over The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Runs must be scored off the bat to count towards settlement.
Bets will settle regardless of whether or not either of the specified batters are dismissed or retired hurt before the over commences.
Both Batters to Score a Boundary in Over As “Both Batters to Score ‘X’ Runs in Over”.
Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.
Both Teams to score x runs

“In line with innings runs rules, in limited overs matches, each innings will be judged to be complete if at least 80% of the overs scheduled to have been bowled at the time the bet was placed have been bowled, and this market will be settled accordingly.”

This means that if a match is rained off after 16 overs with the score on 170, “both teams to score 160” will be settled as ‘no’, but “both teams to score 180” will be void.

Both Teams to Score ‘X’ Runs In line with Innings Runs rules, each innings will be judged to be complete if at least 80% of the overs scheduled to have been bowled at the time the bet was place have been bowled, and this market will be settled accordingly.
In drawn First Class matches, bets will be void if fewer than 100 overs have been bowled in either teams first innings, unless settlement of the bet has already been determined. Only runs scored in the first innings count. If a team declares that innings will be considered complete for the purposes of settlement.
Boundary Bingo For the purpose of this market only boundaries scored from the bat count, overthrows, all run fours and extras do not. For example, if an over started; wide, wide, boundary 4, then there will have been a boundary off ball one. However, if an over started; wide, 3, although the total runs for that ball would equal 4, this would be settled as no boundary since the batter did not score a boundary from their bat.
Bowler Matchbet In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bowl all bets are still settled.
Wickets taken in a super over do not count.
Bowler Wickets If a bowler does not bowl, he will be deemed to have taken 0 wickets. If a bowler is not in the starting XI or substituted in, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. In First Class games, only first innings wickets will count. Wickets scored in a super over do not count.
Boundary Four in Over Fours accredited to batsmen only to count. Overthrows, all run fours and extras do not. Byes, Legbyes or Wides do not count. Fours hit from a No Ball will count if the Four is accredited to the batsman. The Over in its entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over. Overthrows do not count towards the batsman and so do not count for the purposes of this market.
Boundary in Over As “Runs in Over”.
Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.
Boundary Six in Over Sixes hit by a batsman only to count. Overthrows, all run fours and extras do not. The Over in its entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over, unless the result of this market is already determined. If a total of Six runs is scored from an individual delivery in the Over but this is not a Six hit by a batsman this does not count for the purposes of this market.
Captain Fantastic There must be an official result for bets to stand. The named captain must win the toss AND be the top runscorer for their team in their first innings. Dead Heat rules apply.
Clean Sweep In limited overs matches at least 80% of the originally allotted overs in each innings must be bowled unless settlement is already determined, or the match has reached its natural conclusion without either innings being shortened to less than 80% of the originally allotted overs. Fours and Sixes hit in a super over do not count. In first class or Test matches the whole match counts but in the case of a drawn match at least 200 overs must be bowled in the match unless settlement is already determined. If there is no more play after the bet has been struck, then those bets will be voided. Rules on Highest Opening Partnership, Highest First Over, Most Fours and Most Sixes to apply.
Combined Batter Runs As “Batter Runs”, and if any of the named batters do not bat, the bet will be void, unless settlement of the bet has already been determined or goes on to be determined.
Concussion/tactical substitutions When a player leaves the field as a substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match.
Dot Bingo For the purposes of this market, a dot ball is defined as a legal delivery from which no runs are of any kind are scored. Wickets do not count as a dot ball for settlement purposes The named ball must be legal and completed. For example, if an over started; wide, wide, dot, then the settlement for the 1 ball of the over would be 2 runs (the sum of all deliveries that compile that legal ball).
Either Batter Method of Dismissal All bets will settle, regardless of whether either batter remains not out, or retired hurt, at the end of the innings.
Exact Runs in Innings Bets will be settled according to the official result.
In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
If the match is abandoned or there is no official result, all bets will be void.
Exact Runs off Ball All runs accredited to that ball count, the ball must be a legal and completed. Any illegal deliveries (wides and no balls) will not be counted as balls for the purpose of this market. For example, even if there are two wides bowled in that over, there will still only be 6 legal ball bowled in the over. For clarity if the named ball is a wide and then followeed by a boundary four, then the market result will be settled as 5. The ball must be legally bowled for bets to stand. If the named ball is a no ball and leads to a free hit, the runs scored off the free hit will count, for example if the ball is a no ball and then followed by a six off the free hit then the market result will be 7 assuming no balls count as 1 run by the competition rules. In the event of an abandoned match bets will be void unless settlement has already been determined.
Exact Runs off Current Ball All runs accredited to that ball count, the ball must be a legal and completed. Any illegal deliveries (wides and no balls) will not be counted as balls for the purpose of this market. For example, even if there are two wides bowled in that over, there will still only be 6 legal ball bowled in the over. For clarity if the named ball is a wide and then followeed by a boundary four, then the market result will be settled as 5. The ball must be legally bowled for bets to stand. If the named ball is a no ball and leads to a free hit, the runs scored off the free hit will count, for example if the ball is a no ball and then followed by a six off the free hit then the market result will be 7 assuming no balls count as 1 run by the competition rules. In the event of an abandoned match bets will be void unless settlement has already been determined.
Exact Runs off Delivery As “Runs off Delivery”.
Exact Runs Scored off Over The Over in its entirety must be bowled. If the Innings is reduced by more than 25% of the scheduled overs at the time of the bet being struck then all bets will be void.
Fall of Next Wicket If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.
For settlement purposes, a batter retiring hurt does not count as a wicket.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Fall of Wicket The Team score at the fall of the named wicket will be taken for settlement purposes. If a batsman retires hurt, and is replaced by a different player, this will not count as a wicket and the market will not be settled until a wicket has fallen. If the Innings reaches a natural conclusion (Declaration or reaches target) then the final Innings score will be deemed the result for settlement purposes but it must be possible for the team to have surpassed quotes traded on or these bets will be void. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. If an Innings is curtailed due to the intervention of rain then bets placed prior to the curtailment shall be settled if already determined (the total has been passed already) or voided if not already determined, should there be no further play. Extras and Penalty Runs will be included. In the event of an abandoned match bets will be void unless settlement has already been determined.
Fifty/Hundred in First Innings Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the first innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, the innings must be completed, or over 200 overs, unless settlement of the bet has already been determined before the reduction. In First Class matches, this market refers to just the first innings of the match, not both teams’ first innings.
Fifty/Hundred in Match Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
First Innings Lead Both first innings must be completed. Dead heat rules apply in the case of a tie. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Free Hit The result will be determined by the number of runs added to the team total, off the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count.
Extras and penalty runs will count towards settlement.
For example, if a wide is bowled on the free hit delivery specified, the result will be 1. Then another free hit market may be offered.
First Boundary Only a genuine boundary off the bat is to be counted - overthrows or all run fours or sixes will not count. In the event of an abandoned match, where the match is not replayed within 36 hours, all bets will be void. If no boundary is scored in the match, all bets will be void.
Golden Duck Bets are settled on whether the player who is dismissed for the named wicket scored 0 runs and was dismissed on the first ball they faced. Wide balls do not count towards the batter's balls faced whilst No balls do. If a scenario occurs where the batter is out without scoring and faced exactly one ball, but was not dismissed on that one ball, then this does not count as a Golden Duck and will settle as No. If a batter is Retired Hurt, Retired Out or Timed Out the result will be settled as No. If at no point during the match the named wicket was the next to potentially fall, then all bets will be void. If the named wicket was at one point the next to fall but never did, and settlement had not yet been determined, e.g. a batter in was yet to face a ball, then all bets will be void.
Headliner Bets will stand unless the Innings is reduced by more than 25% of the scheduled overs at the time the bet was placed, unless settlement has already been determined, unless the wording of this specific novelty market specifically allows for the shortening of the related Innings, for whatever reason.
Highest First Over The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined before the reduction.
In First Class matches the market refers only to each team’s first innings.
Extras and penalty runs in the particular over count towards settlement.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.
Highest First Partnership If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.
For settlement purposes, a batter retiring hurt does not count as a wicket.
In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
In First Class matches the market refers only to each team’s first innings.
Highest Individual Score In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Dead heat rules apply.
Highest Scoring Over in Match Bets will be settled on the highest scoring over in the match. In limited overs matches, at least 90% of the originally allotted overs in the innings must be bowled. If the innings is reduced to less than 90% of the originally allotted overs then bets will be void, regardless of whether settlement may have already been determined.
Innings Extras Same as Most Extras.
Innings Fours Same as Most Fours.
Innings Runs, Bracket For limited overs matches, at least 80% of the overs scheduled when the bets were struck must be bowled, unless settlement is already determined, or bets will be void. For First Class or Test Matches at least 60 overs must be bowled in the Innings unless the named team is all out or declares. Extras and Penalty runs will be included in the final total for settlement purposes if attributed at the time before the end of the innings but not if added retrospectively. In the case of curtailed Innings any bets placed after the final delivery of the curtailed Innings has been bowled will be void.
Innings Runs, Ladder For limited overs matches, at least 80% of the overs scheduled when the bets were struck must be bowled, unless settlement is already determined, or bets will be void. For First Class or Test Matches at least 60 overs must be bowled in the Innings unless the named team is all out or declares. Extras and Penalty runs will be included in the final total for settlement purposes if attributed at the time before the end of the innings but not if added retrospectively. In the case of curtailed Innings any bets placed after the final delivery of the curtailed Innings has been bowled will be void.
Innings Runs, Odd or Even? If the innings is abandoned, forfeited or there is no official result, all bets will be void.
Innings Sixes Same as Most Sixes.
Innings to finish with a Boundary Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.
In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
If the match is abandoned or there is no official result, all bets will be void.
Innings Wickets In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Retired hurt does not count as a dismissal.
Innings Fours, Odd or Even At least 90% of the originally scheduled overs in the relevant innings must be bowled or bets will be void, unless team is all out or match result has already been determined. Only the named Innings to count towards the total - Super Overs do not count. Only boundary Fours accredited to an individual batsman to count towards the total. In the case of curtailed Innings any bets placed after the final delivery of the curtailed Innings has been bowled will be void.
Innings Run Outs Same as Most Extras.
Innings Runs In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.
In drawn First Class matches, will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.
Keeper Matchbet Points are scored as above.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Both named players must start the match as a wicket keeper, or appear as a substitute, but if their playing role changes for any reason all bets will still be settled in accordance with scoring system above.
Points scored in a super over do not count.
Last Action in Match Bets will be settled on the outcome of the last delivery of the match. In limited overs matches at least 80% of the originally allotted overs must be completed otherwise all bets are void. For clarity, as the settlement is the last delivery, not legal ball, if this delivery is a wide (which won't be re-bowled if it results in the batting team reaching their target total) the settlement will be ONE RUN, regardless of any runs scored off the delivery prior. Likewise, if a wide preceeds a dot ball as the final delivery, the settlement is to be ZERO RUNS.
Last Man Standing If there are two or more batters who are not out upon completion of the innings, the winner for the purpose of settlement will be the last batter to face a delivery (legal or not).
Players will not be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. If more than 11 players bat, the market will be void.
In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather.
All players who played in the innings will be settled, including substitutes.
Man of the Match Bets will be settled on the officially declared man of the match. Dead-heat rules apply. If no man of the match is officially declared then all bets will be void.
Match Betting: Double Chance A tie will be settled as a dead heat.
All match betting will be settled in accordance with official competition rules.
If there is no official result, all bets will be void.
Match Betting: Draw No Bet A tie will be settled as a dead heat.
All match betting will be settled in accordance with official competition rules.
If there is no official result, all bets will be void
Match Ducks In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. A duck is classed as someone being dismissed for zero runs. Retired hurt does not count as a dismissal. Ducks in a super over do not count.
Match Extras In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
Extras in a super over do not count.
Match Extras, Odd or Even Wides, No balls, Byes, Leg Byes and Penalty Runs all to count. Where there are runs off the bat and an extra is bowled in the same delivery the runs off the bat do not count towards the extras tally. In limited overs matches at least 90% of the originally allotted overs in each innings must be bowled unless settlement is already determined. Extras in a super over do not count. In first class or Test matches the whole match counts but in the case of a drawn match at least 200 overs must be bowled in the match unless settlement is already determined. If there is no more play after the bet has been struck then those bets will be voided.
Match Fours In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
Match Fours, Odd or Even Boundary fours scored from the bat only to count - overthrows, all run fours and extras do not. In limited overs matches at least 90% of the originally allotted overs in each innings must be bowled unless settlement is already determined. Fours scored in a super over do not count. This market is for limited overs matches only
Match Margin In limited overs matches if the scheduled number of overs is reduced from those scheduled at the time of placing the bet then all bets will be void, unless settlement is already determined. The official result shall be used for settlement purposes.
Match Run Outs In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Run outs in a super over do not count.
Match Run Outs, Odd or Even In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined. Run Outs in a super over do not count. In first class or Test matches the whole match counts but in the case of a drawn match at least 200 overs must be bowled in the match unless settlement is already determined. If there is no more play after the bet has been struck then those bets will be voided.
Match Sixes In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count.
Sixes scored in a super over do not count.
Match Sixes, Odd or Even Boundary sixes scored from the bat only to count - overthrows and extras do not. In limited overs matches at least 90% of the originally allotted overs in each innings must be bowled unless settlement is already determined. Sixes scored in a super over do not count. This market is for limited overs matches only
Match Top Batter The result of this market is determined on the batter with the highest individual score in the match.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather.
Top batters bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.
If a batter does not bat, but was named in the starting XI, bets on that batter will stand.
If a batter is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score. A new market with updated selections may be offered.
When two or more players score the same number of runs, dead-heat rules will apply.
Runs scored in a super over do not count.
Match Top Bowler The result of this market is determined on the bowler with the most wickets in the match.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather.
Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.
If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.
If a bowler is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute takes the most wickets. A new market with updated selections may be offered.
If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.
If no bowlers take a wicket in an innings then all bets will be void. .
Match Wickets IIn limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Retired hurt does not count as a dismissal. Wickets in a super over do not count.
Match Wides IIn limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Any runs resulting from a wide delivery, except penalty runs, will count towards the final total. Wides in a super over do not count.
Match Winner All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void.
In the case of a tie, if the official competition rules do not determine a winner then bets on the Match Winner market will be void. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.
If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled then all bets will be void if it is not replayed or restarted within 48 hours of its advertised start time.
Match Winner (2 way) Matches affected by adverse weather will pay on the official match result. If a match is decided by a super over, then the result of the super over will determine the winner for betting purposes. Where there is a tie (as determined by the official governing body) bets will be void. In matches abandoned, decided by a coin toss or a bowl out all bets will be void. In matches abandoned due to outside interference (not including inclement weather) all bets will be void unless the official competition rules determine a winner. In cancelled matches not replayed within 36 hours of the originally scheduled start time all bets will be void. If there is a change of teams from originally advertised, then all bets will be void.
Match Winner (3 way) Matches affected by adverse weather will pay on the official match result. Where there is a tie (as determined by the official governing body) this will be settled as a Dead Heat between the two named sides and NOT as a Draw. In matches abandoned, decided by a coin toss or a bowl out all bets will be void. In matches abandoned due to outside interference (not including inclement weather) all bets will be void unless the official competition rules determine a winner. In cancelled matches not replayed within 36 hours of the originally scheduled start time all bets will be void. If there is a change of teams from originally advertised, then all bets will be void.
Match Winning Session Settled on the when the match finishes according to the official scorecard. If any delivery has been bowled, including illegal attempts such as a wide ball, then the session shall be deemed to have started and shall count for settlement purposes.
Maximum Over in Innings Same as Maximum Over in Match.
Maximum Over in Match In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
All runs, including extras, count towards settlement.
Super overs do not count.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.
Method of Dismissal If the specified batter is not out, all bets will be void.
If the specified batter retires, and does not return to bat later, all bets will be void. If that batter does return to bat later and is out, bets will stand.
Caught and bowled is included in fielder catch.
Method of First Dismissal Retired hurt will not count as the first wicket. If the first batter retires out, all bets will be void. If the specified wicket does not fall, all bets will be void. In First Class matches the market refers only to each team’s first innings. Caught and bowled is included in fielder catch.
Method of Next Wicket Dismissal The result will be determined by the dismissal method of the next wicket that falls.
A batter retiring hurt does not count as a wicket. If a batter is retired out, all bets will be void. If the specified wicket does not fall, all bets will be void.
Caught and bowled is included in fielder catch.
Method of Wicket Dismissal (6 Way) Methods of dismissal only include: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out. If a batsman Retires this does not count as a dismissal for settlement purposes. Market will be settled on the dismissal method for the specified wicket number, regardless of whether the players are different due to retirements or otherwise. If the Innings ends with the named wicket not falling then all bets will be void
Most Catches In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings catches will count. Catches taken in a super over do not count.
Most Extras In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
Extras in a super over do not count.
In First Class games, only first innings extras will count.
Most Fours In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
In First Class games, only first innings fours will count.
Most Keeper Catches In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a team changes their wicket keeper mid innings, the catches taken by the replacement will count towards settlement. In First Class games, only first innings catches will count. Catches taken in a super over do not count.
Most Run Outs Conceded A run out “conceded” means that a member of that team will be run out while batting.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Run Outs in a super over do not count.
In First Class games, only first innings run outs will count.
Most Runs in First Over Same as Runs in First Over.
Most Runs in Groups of Overs If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In First Class matches the market refers only to each team’s first innings.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.
Most Runs in Groups of Oversh Same as Runs in Groups of Overs.
Most Sixes In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.
Sixes scored in a super over do not count.
In First Class games, only first innings sixes will count.
Most Stumpings In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings stumpings will count. Stumpings taken in a super over do not count.
Named Player Player Performance Points are scored as in All-Rounder v All-Rounder Head to Heads. If the player does not bat or bowl, but is in the staring eleven, all bets will still be settled. If the player is not in the starting eleven bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. In First Class games, only first innings points will count. Points scored in a super over do not count.
Next Over Mayhem Next over mayhem example over; 4041W2. For this example, the total is calculated as follows, total runs =11. Add 2 per boundary, 2 boundaries in the over therefore add 4. Add 10 per wicket. So, the total for this market for the example over is 25 (11+4+10). The over in its entirety needs to be bowled unless the innings has reached a natural conclusion.
Next Player Out If either batter retires hurt or the batters at the crease are different from those quoted, the bets placed on both batters will be declared void.
If no more wickets fall, all bets will be void.
Next to Hit Six All bets stand, regardless of any curtailment.
If neither batter scores a six after the bet is offered, then the market will be settled as ‘Neither’.
Overthrows and extras do not count.
Next to Take a Wicket All bets stand, regardless of any curtailment.
If none of the named bowlers take a wicket the market will be settled as ‘None of the above’.
For settlement purposes, a batter retiring hurt does not count as a wicket.
Run outs, timed out, retired out and any other method of dismissal not awarded to a particular bowler will be settled as ‘None of the above’.
Next Over Booster Next over booster example over; 4041W2. For this example, the total is calculated as follows, total runs =11. Multiplied by the runs off the final delivery of the over, 2. Therefore the total is 22 (11*2). The final ball of the over needs to be bowled or bets are void, unless the final ball of the over leads to the innings reaching a natural conclusion.
Next Over Lottery Matching three given balls in the named over. The named ball is the legal delivery from which the given selection occurred. For example, if an over started; wide, wide, single, then the first ball will be settled as 3 runs as the legal ball isn’t completed until after the single in this example.
Over odd/even As “Runs in Over”.
Zero will be deemed to be an even number.
Partnership Milestones Both named batsmen must reach the specified milestone for the bet to win. The batsmen can result in being either out or not out. Both bats do not need to be at the crease when milestones are reached Bets will stand after batsman has faced a single ball or is dismissed without facing a delivery. In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined.
Partnership Strikes Both the named batsman must hit a shot for the specific number of runs during the course of their innings. Runs must be scored off the bat, extras do not count. Overthrows will count if the specific runs selection is a 1, 2 or 3 but will not count if the specific selection is a boundary 4 or 6. bets will stand after both batsmen have faced a single ball or are dismissed having not faced a delivery. In the event of an extra that also results in runs being scored off the bat, then only the runs scored off the bat will count. In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined.
Penalty runs after the conclusion of an innings Penalty runs added to a team’s total after the start of the other team’s innings will not count towards settlement of markets in the previous innings.
Player of the Match Bets will be settled on the officially declared player of the match.
Dead-heat rules apply.
If no player of the match is officially declared then all bets will be void.
All players who played in the match will be settled, including substitutes.
Player Performance 1 point per run, 20 points per wicket, 10 points per catch, and 25 points per stumping.
Player Wickets For limited overs matches at least 80% of the scheduled overs must be bowled or bets will be void. In Test and First Class Matches that are drawn at least 200 overs must be bowled in the game. In the event of a tie, the batsman who faced the fewest balls shall win. If both faced the same number of balls, the not out batsman shall win. If both were not out, the batsman who achieved the total first shall win.
Players sent off/retired out Players sent off/retired out A player being sent off is viewed as retired out, so will be settled as a wicket.
Prematch Player Fours For limited overs matches bets will be void if the innings is reduced by more than 10% from the scheduled overs at the time of the bet being struck, unless settlement is already determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. Bets stand regardless of whether the named batsman bats in the game, if this is not the case, settlement should be UNDER. Fours will only count if they are genuine boundaries - overthrows and all run fours do not count.
Prematch Player Sixes For limited overs matches bets will be void if the innings is reduced by more than 10% from the scheduled overs at the time of the bet being struck, unless settlement is already determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. In-Play a batsman must be at the crease when a ball is bowled for bets to stand. Pre-Match bets will stand regardless of whether the batsman is at the crease when a ball is bowled, as long as the team had the opportunity to face at least 90% of the allocated overs at the time the bet was struck and there is an official match result. Fours will only count if they are genuine boundaries - overthrows and all run fours do not count.
Rabbit Runs In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled. The number 11 is taken to be the last man to come out to bat in the innings, regardless of previously stated batting order. If more than 11 players bat, the market will be void unless this is due to concussion substitutions. If the innings is completed without the number 11 coming to the crease, that batter will be deemed to have scored 0.
Race to ‘X’ Runs All bets stand, regardless of any curtailment.
If neither batter reaches the specified number of runs the markets will be settled as ‘Neither’.
Runs in Ball Set The set of balls in their entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over, unless the result of this market is already determined. Extras and Penalty Runs will count only where they are accredited to a particular delivery within that Over.
Runs in First x Balls Bets will be settled on the score once the named Ball has been legally bowled and completed. Ball must be legally bowled and completed for bets to stand unless settlement is already reached.
Runs in First Over The first over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. In First Class matches the market refers only to each team’s first innings. Extras and penalty runs in the particular over count towards settlement. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.
Runs in First Partnership If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batter retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the innings, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the lines at which the bet was placed is passed, or if a wicket has fallen. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.
Runs in Groups of Overs If the specified number of overs is not complete, the bet will be void unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. Extras and penalty runs in the particular group of overs count towards settlement of that group. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed, due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In these cases, a new market may be created for the same group of overs. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.
Runs in Over The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Extras and penalty runs in the particular over count towards settlement unless penalty runs cause the innings or match end before a ball is bowled in the over, in which case that over will be void.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.
Runs in Session The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them.
If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.
Runs in Session, Odd Even The specified numbers of Overs must be bowled in their entirety unless settlement is already determined, or bets will be void. If the Innings reaches a natural conclusion within the specified number of Overs (team is all out or target reached) then bets will stand and settled at the final Innings score. If there is a declaration then the market will be settled at the final innings score as this is deemed to have reached a conclusion, any bets placed after the final ball of the innings will be void. Extras and Penalty runs accured will be included in the final total for settlement purposes if officially attributed to the total at the time, but not if added retrospectively. In the event of an abandoned match bets will be void unless settlement has already been determined.
Runs in Team A First Over Same as Runs in First Over.
Runs in Team A First Partnership Same as Runs in First Partnership
Runs in Team A Group of Overs Same as Runs in Groups of Overs.
Runs off Consecutive Deliveries As “Runs off Delivery” except the specified number of runs must be scored off both named deliveries.
Runs off Delivery The result will be determined by the number of runs added to the team total, off the specified delivery.
For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over.
If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count.
All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. For example, if there are no illegal deliveries, the 5th ball bowled in the innings will be displayed as “X runs off 5th delivery, 1st over” and the 6th ball bowled in the innings will be displayed as “X runs off 1st delivery, 2nd over”. If there is an illegal delivery in the first five balls bowled, the 6th ball bowled in the innings will be displayed as “X runs off 6th delivery, 1st over”. All other rules remain the same as other formats. .
Runs off First Delivery The result will be determined by the number of runs added to the team total, off the first ball of the match. For settlement purposes, all illegal balls count as deliveries. For example, if the over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If the delivery leads to free hit, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery. In First Class matches the market refers only to each team’s first innings.
Single Bingo For the purpose of this market only boundaries scored from the bat count, overthrows, all run fours and extras do not. For example, if an over started; wide, wide, boundary 4, then there will have been a boundary off ball one. However, if an over started; wide, 3, although the total runs for that ball would equal 4, this would be settled as no boundary since the batter did not score a boundary from their bat.
Team of Highest Runscorer In limited overs matches at least 80% of the originally allotted overs in each innings must be bowled unless settlement is already determined. Runs in a super over do not count. In first class or Test matches only runs in the first innings count. In the case of two or more batsmen winning with the same total the winner shall be the one who has faced the fewest deliveries, if that is the same the winner shall be who has hit the most boundaries, if there is still no clear winner then bets will be void.
Team of Highest Wicket Taker In limited overs matches at least 80% of the originally allotted overs in each innings must be bowled unless settlement is already determined. Wickets in a super over do not count. In first class or Test matches only wickets in the first innings count. If the leading wicket takers for each team end on the same number of wickets, whichever bowler with the most wickets has conceded the fewest runs will be deemed the winner, if there still isn't a clear winner then the bowler who bowls the most dot balls will be deemed the winner, otherwise bets will be void. If there are no wickets assigned to any bowlers, this market will be void.
Team A Ducks Same as Match Ducks, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Extras Same as Match Extras, with the 80% of required overs only applying to when Team A are batting. In First Class matches where the result will solely be based on the first innings of each team.
Team A Fours Same as Match Fours, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Innings Run Outs Same as Match Run Outs, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Maximum Over Same as Maximum Over in Match, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Method of First Dismissal Same as Method of First Dismissal.
Team A Sixes Same as Match Sixes, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team
Team A Top Batter The result of this market is determined on the batter with the highest individual score in Team A’s first innings. Otherwise, same as Match Top Batter, with the 50% of required overs only applying in Team A’s innings.
Team A Top Bowler The result of this market is determined on the bowler with the most wickets when Team A are bowling in the first innings. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Otherwise, same as Match Top Bowler, with the 50% of required overs only applying when Team A are bowling.
Team A Wickets Lost Same as Match Wickets, with the full overs required only applying to when Team A are bowling. In First Class matches where the result will solely be based on the first innings of each team.
Team A Wides Same as Match Wides, with the 80% of required overs only applying to when Team A are batting. In First Class matches where the result will solely be based on the first innings of each team.
Team of Top Batter Same rules apply as Match Top Batter, with dead heat rules applying if the runs scored by the top batter on both teams is the same.
Team of Top Bowler Same rules apply as Match Top Bowler, with dead heat rules applying if the wickets taken by the top bowler on both teams is the same.
The Hundred For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.
Tied Match All bets will be settled according to the official result.
If the match is abandoned or there is no official result, all bets will be void.
For First Class matches a tie is when the side batting second is bowled out for a second time with scores level.
Top Batter in Innings The result of this market is determined on the batter with the highest individual score in a team’s innings.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
Top batters bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.
If a batter does not bat, but was named in the starting XI, bets on that batter will stand.
If a batter is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score. A new market with updated selections may be offered.
When two or more players score the same number of runs, in the innings dead-heat rules will apply.
Runs scored in a super over do not count.
Top Bowler in Innings The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.
If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.
If a bowler is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute takes the most wickets. A new market with updated selections may be offered.
If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.
If no bowlers take a wicket in an innings then all bets will be void.
Toss Ball 1 Double Toss winner bets settled on the winner of the toss according to the official governing body. Run bets will be settled on the score once the first Ball has been legally bowled and completed. The first ball must be legally bowled and completed or bets void. For clarity, if the first delivery is wide, and the second is a dot ball, this will be settled as ONE run, thus OVER 0.5.
Toss Winner If no toss takes place, all bets will be void.
Toss/Win Double Toss Winner rules as above.Match Winner rules as above.
Total Maidens For limited overs matches at least 80% of the scheduled overs must be bowled or bets will be void. In Test and First Class Matches that are drawn at least 200 overs must be bowled in the game.
Tournament Highest First Over This market is the highest number of runs scored in the first over of an innings and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Fours in a Match This market is the most fours scored in a single match and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Individual Score This market is the highest individual innings total in the tournament and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Innings This market is the highest innings total in the tournament and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Opening Partnership This market is the highest runs in an opening partnership and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Over This market is the highest number of runs scored in any over during the tournament and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Sixes in a Match This market is the most sixes scored in a single match andwill be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Top Runscorer This market is the player with the most runs in the tounament and is settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Top Wicket Taker This market is the player with the most wickets in the tounament and is settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Total Centuries This market will be settled as per the official result. In the event that a tournament is abandoned then bets will be void.
Tournament Total Ducks This market will be settled after the completion of the tournament. In the event that a tournament is abandoned then bets will be void. In the event of an abandoned match, the non runner allocation will be applied to this market for settlement purposes. The non runner allocation will only apply to completly abandoned matches and not to reduced matches.
Tournament Total Fifties This market will be settled as per the official result. In the event that a tournament is abandoned then bets will be void.
Tournament Total Fours This market will be settled after the completion of the tournament. In the event that a tournament is abandoned then bets will be void. In the event of an abandoned match/matches, the non runner allocation will be applied to this market for settlement purposes. The non runner allocation will only apply to completly abandoned matches and not to reduced matches.
Tournament Total Run Outs This market will be settled after the completion of the tournament. In the event that a tournament is abandoned then bets will be void. In the event of an abandoned match, the non runner allocation will be applied to this market for settlement purposes. The non runner allocation will only apply to completly abandoned matches and not to reduced matches.
Tournament Total Sixes This market will be settled after the completion of the tournament. In the event that a tournament is abandoned then bets will be void. In the event of an abandoned match/matches, the non runner allocation will be applied to this market for settlement purposes. The non runner allocation will only apply to completly abandoned matches and not to reduced matches.
Tournament Total Wickets This market will be settled after the completion of the tournament. In the event that a tournament is abandoned then bets will be void. In the event of an abandoned match, the non runner allocation will be applied to this market for settlement purposes. The non runner allocation will only apply to completly abandoned matches and not to reduced matches.
Tournament Winner This market will be settled as per the official tournament result. In the event of a shared tournemant, dead heat rules will apply. In the event that a tournament is abandoned then bets will be void.
Wicket in Over As “Runs in Over”.
For settlement purposes, any wicket will count, including run outs. A batter retiring hurt does not count as a wicket. If a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.
Wicket Jinx For the purpose of this market any wicket accredited to a legal ball will count. Retired outs and timed outs will not count. For example, if an over started; wide, wide, wicket, then the wicket will be settled as the first ball of that over despite it being the third delivery bowled.
Wicket off Delivery The specified delivery must be completed for bets to stand. For settlement purposes, any wicket will count, including run outs. A batter retiring hurt does not count as a wicket. If a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
Wickets in Groups of Overs If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined.
For settlement purposes, if a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.
Winner (incl. super over) All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void.
In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result. In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers.
If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled then all bets will be void if it is not replayed or restarted within 48 hours of its advertised start time.
Winner (incl. super over) or 1x2 All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void. In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result. In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers. If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled then all bets will be void if it is not replayed or restarted within 48 hours of its advertised start time.
Winner (incl. super over) or 1x2 – Draw no Bet A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.
Winning Over All bets will be void if there is no official result.
In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.

In matches affected by adverse weather and/or duckworth–lewis–stern method is applied, bets will be settled according to the official result.

2.15 Curling

No sports specific rules, general rules applied.

2.16 Cycling

No sports specific rules, general rules applied.

2.17 Darts

No sports specific rules, general rules applied.

2.18 e-Basketball

No sports specific rules, general rules applied.

2.19 e-Soccer

No sports specific rules, general rules applied.

2.20 e-Sports (all)

No sports specific rules, general rules applied.

2.21 Field hockey

No sports specific rules, general rules applied.

2.22 Floorball

No sports specific rules, general rules applied.

2.23 Futsal

No sports specific rules, general rules applied.

2.24 Gaelic football

No sports specific rules, general rules applied.

2.25 Gaelic hurling

No sports specific rules, general rules applied.

2.26 Golf
Name of markets Market description
2 Balls Predict which player will shoot the lowest score in the listed round. If both players retire at the same hole, the market will be void. Market will be void if both competitors achieve the same score for the affected round. A player can be considered as runner if he tees off on his first scheduled hole.
3 Balls Predict which player will shoot the lowest score in the listed round. Dead heat rules apply.
Outright winner All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Where a tournament is reduced from the scheduled number of holes for any reason (e.G., Bad weather conditions) outright bets (except “first round leader” bets) placed prior to the final completed round will be settled on the player awarded the trophy.
Group betting (top XY) The winner will be the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where the winner is determined by a playoff. Special case: if we offer a group betting and only one competitor starts bets will be void.
Finishing position of a named player In the event of a tie for a finishing position the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th.
End of round leader (e.G., First round – winner) Settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.
Tournament top 4/top 5/top 6/top 10/top 20 finish Dead-heat rules apply.
To win/not to win a major The 4 majors are US open, US masters, USPGA and the british open.

Match abandonments/postponements

A player is deemed to have played in a tournament or a specific round once they have teed off. If a player withdraws, retires, or is disqualified after having teed off, bets will stand.

In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played.

If the tournament is abandoned, any bets placed after the last completed round will be void.

Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

Groups not played as listed

In the event of any non-runners, 2 ball and 3 ball bets will be void.

2.27 Handball

No sports specific rules, general rules applied.

2.28 Ice hockey

Settlement rule

In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets.

Period markets

Market outcome is determined only based on the score in the respective period (e.G., 1st period, 2nd period, 3rd period). Only the goals scored within the nominated period count. Unless otherwise stated, overtime does not count for the result of the 3rd period. The period must have been completed for tickets all that period to stand.

Player markets

If a goalie does not start the game, the bet will be voided.

2.29 Kabaddi

No sports specific rules, general rules applied.

2.30 Mixed martial arts (MMA)

All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.

In the event of a fight being declared a no contest all bets will be void.

should the scheduled number of rounds be changed before the fight then all “total rounds”, “winner and exact rounds” and “winning method” bets will be made void.

Name of markets Market description
Winner (to win the fight) Predict which competitor will win the bout. No draw selection is offered. For the winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a majority draw or a technical draw).
1x2 (Fight result) Predict the result of the bout. If the fight ends in a majority draw or a technical draw then draw will be the winning selection.
Total (over/under) Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round then the result would be over 2.5 rounds.
Winning method

Predict the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as knockout/technical knockout.

  • For the purposes of the Winning Method market, a KO includes the following:
  • – Referee stoppage due to strikes while either fighter is, or both fighters are, standing;

    – Referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas;

    Stoppage by doctor;

    – Stoppage by a fighter’s corner/team

    – A fighter retires due to injury

    – A win by disqualification

  • For the purposes of the Winning Method market, a submission includes the following:
  • – Referee stoppage due to tap-out;

    – Referee stoppage due to technical submission

    – A fighter’s verbal submission (including a verbal submission which is made due to strikes).

Winner & exact rounds Predict the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO, TKO, disqualification or submission during that round or to win by decision. Where a fighter fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision and round bets will be deemed losers.
Will the fight go the distance? Predict if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.
2.31 Motor sports

Abandonments/ postponements

If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 24 hours.

2.32 Pesapallo

No sports specific rules, general rules applied.

2.33 Quantum Cricket League
Market Type Market Name (Example) Settlement Rules
Match Winner Match Winner (2 way) Matches affected by adverse weather will pay on the official match result. If a match is decided by a super over then the result of the super over will determine the winner for betting purposes. Where there is a tie (as determined by the offical governing body) bets will be void. In matches abandoned, decided by a coin toss or a bowl out all bets will be void. In matches abandoned due to outside interference (not including inclement weather) all bets will be void unless the official competition rules determine a winner. In cancelled matches not replayed within 36 hours of the originally scheduled start time all bets will be void. If there is a change of teams from originally advertised then all bets will be void.
Most Fours Most Fours For limited overs matches, bets will be void if it has not been possible to complete at least 90% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined. In First Class matches that result in a draw, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only fours scored from the bat will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count. In First Class games and Test Matches, only the first innings fours will count. If there is no more play after the bet is struck then bets are void.
Most Sixes Most Sixes For limited overs matches, bets will be void if it has not been possible to complete at least 90% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined. In First Class matches that result in a draw, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat will count towards the total sixes. Overthrows and extras do not count. Sixes scored in a super over do not count. In First Class games and Test Matches, only the first innings Sixes will count. If there is no more play after the bet is struck then bets are void.
Highest Opening Partnership Highest Opening Partnership Bets will be settled on the score at the fall of the first wicket for each side regardless of any players retiring hurt. For settlement purposes, a batsman retiring hurt does not count as a wicket. If a side does not lose a wicket by the end of their allotted overs then their final score will be taken for settlement purposes. If there is no more play after a bet is struck then that bet will be void.
Highest Score in First Over Highest Score in First Over Both sides must bowl their first over in its entirety unless settlement has already been determined. For limited overs if the second innings is shortened by more than 10% of the origianally scheduled overs for any reason after the first over of the first innings has been bowled then bets will be void. In first class or Test matches the first over of the first innings only counts for settlement purposes. The score at the end of the over will be taken including extras and penalty runs.
Highest Score in First Session Highest Score in First 6 Overs Both sides must bowl the relevant number of overs in their entirety unless settlement has already been determined. For limited overs matches if the second innings is shortened by more than 10% of the origianally scheduled overs for any reason after the first over of the first innings has been bowled then bets will be void. In first class or Test matches the first session of the first innings only counts for settlement purposes. The score at the end of the over will be taken including extras and penalty runs and as per the officail match scorecard.
Over 0.5 Runs off Delivery Stars Innings, Over 0.5 Runs off Delivery 1.1 Only runs accredited to the named delivery count, legal or otherwise. An illegal ball, such as a wide ball, counts as a delivery in its own right. Thereore, an over with 2 wides will have 8 delvieries as opposed to 6 legal balls. Should a wide be bowled, then follwed by a four, this will be two separate delivery markets, the first being resulted as 1 and the second as 4. In the event a delivery does not take place for whatever reason bets on that delivery will be void.
Over 1.5 Runs off Delivery Stars Innings, Over 1.5 Runs off Delivery 1.1 Only runs accredited to the named delivery count, legal or otherwise. An illegal ball, such as a wide ball, counts as a delivery in its own right. Thereore, an over with 2 wides will have 8 delvieries as opposed to 6 legal balls. Should a wide be bowled, then follwed by a four, this will be two separate delivery markets, the first being resulted as 1 and the second as 4. In the event a delivery does not take place for whatever reason bets on that delivery will be void.
Over 3.5 Runs off Delivery Stars Innings, Over 3.5 Runs off Delivery 1.1 Only runs accredited to the named delivery count, legal or otherwise. An illegal ball, such as a wide ball, counts as a delivery in its own right. Thereore, an over with 2 wides will have 8 delvieries as opposed to 6 legal balls. Should a wide be bowled, then follwed by a four, this will be two separate delivery markets, the first being resulted as 1 and the second as 4. In the event a delivery does not take place for whatever reason bets on that delivery will be void.
Exact Runs off Delivery Stars Innings, Exact team Runs off Delivery 1.0 Only runs accredited to the named delivery count, legal or otherwise. An illegal ball, such as a wide ball, counts as a delivery in its own right. Thereore, an over with 2 wides will have 8 delvieries as opposed to 6 legal balls. Should a wide be bowled, then follwed by a four, this will be two separate delivery markets, the first being resulted as 1 and the second as 4. In the event a delivery does not take place for whatever reason bets on that delivery will be void.
Runs in Over Stars Runs in Over 1 The Over in its entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over, unless the result of this market is already determined. Extras and Penalty Runs will count only where they are accredited to a particular delivery within that Over.
Runs in Session Stars Runs in First 6 Overs The specified numbers of Overs must be bowled in their entirety unless settlement is already determined, or bets will be void. If the Innings reaches a natural conclusion within the specified number of Overs (team is all out or target reached) then bets will stand and settled at the final Innings score. If there is a declaration then the market will be settled at the final innings score as this is deemed to have reached a conclusion, any bets placed after the final ball of the innings will be void. Extras and Penalty runs accured will be included in the final total for settlement purposes if officially attributed to the total at the time, but not if added retrospectively. In the event of an abandoned match bets will be void unless settlement has already been determined.
Fall of Wicket Stars Fall of 1st Wicket The Team score at the fall of the named wicket will be taken for settlement purposes. If a batsman retires hurt, and is replaced by a different player, this will not count as a wicket and the market will not be settled until a wicket has fallen. If the Innings reaches a natural conclusion (Declaration or reaches target) then the final Innings score will be deemed the result for settlement purposes but it must be possible for the team to have surpassed quotes traded on or these bets will be void. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. If an Innings is curtailed due to the intervention of rain then bets placed prior to the curtailment shall be settled if already determined (the total has been passed already) or voided if not already determined, should there be no further play. Extras and Penalty Runs will be included. In the event of an abandoned match bets will be void unless settlement has already been determined.
Golden Duck Wicket to be Golden Duck Will the batter dismissed after the next wicket be dismissed for a first ball score of zero. Bets void if there is no next wicket.
Method of Wicket Dismissal (6 Way) Method of Stars 1st Wicket Dismissal Methods of dismissal only include: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out. If a batsman Retires this does not count as a dismissal for settlement purposes. Market will be settled on the dismissal method for the specified wicket number, regardless of whether the players are different due to retirements or otherwise. If the Innings ends with the named wicket not falling then all bets will be void.
Batsman Runs Smith Runs For limited overs matches bets will be void if the innings is reduced by more than 10% from the scheduled overs at the time of the bet being struck, unless settlement is already determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. If the batsman retires hurt and does not return to the crease, the market will be settled with the players score at the time of there retiement. Should the player return to the crease any addational runs scored will be added to there score for settlement purposes. If in the event of a player being replaced by a concussion substitute, that players market will be settled at there score if they have batted and Voided if they have not batted, and a new market will be created for the replacement player. Any bets placed after the batsman has faced there final ball will be void. In-Play a batsman must be at the crease when a ball is bowled for bets to stand. Pre-Match bets will stand regardless of whether the batsman is at the crease when a ball is bowled, as long as the team had the opportunity to face at least 90% of the allocated overs at the time the bet was struck and there is an official match result.
2.34 Rink hockey

No sports specific rules, general rules applied.

2.35 Rugby

No sports specific rules, general rules applied.

2.36 Snooker

No sports specific rules, general rules applied.

2.37 Soccer
Name of markets Market description
Winning method In the case of multiple matches, all of them are considered for this market
To qualify In the case of multiple legs, all matches are considered for this market
1st goalscorer & 1x2 Any player who doesn’t score will be settled as “other”
Anytime goalscorer & 1x2 Any player who doesn’t score will be settled as “other”
1st goalscorer & correct score Any player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals.
Anytime goalscorer & correct score Any player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals.

Time frame betting

Time frames are defined as follows: 1-10 minutes is 0:00-9:59, 11-20 minutes is 10:00-19:59, etc. 1-15 minutes is 00:00-14:59, 16-30 minutes is 15:00-29:59, etc.

Time periods 31-45 and 76-90 include any added time.

1st/2nd half markets apply to the statutory 45 minutes play, including injury time and added time.

In case of unusual time periods (e.G., 3 periods of 30 minutes each), 1st half markets will be settled based on goals scored between start of the game and 44:59 min, and 2nd half markets between 45:00 min and the end of the game (including added time and injury time, excluding extra-time and/or penalties).

Interval markets

Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.

Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.

Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.

Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.

Offsides will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

Penalties awarded but not taken are not considered.

Booking markets

Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow-red card is not considered. Consequently, one player cannot cause more than 3 cards.

Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.

Cards shown after the match are not considered.

Cards for non-players (already substituted players, managers, players on bench) are not considered.

Booking points markets

Yellow card counts as 10 points and red or yellow-red cards as 25. The 2nd yellow for one player which leads to a yellow-red card is not considered. Consequently, one player cannot cause more than 35 booking points.

Settlement will be made according to all available evidence for cards shown during the regular 90 minutes play. Cards shown after the match are not considered.

Cards for non-players (already substituted players, managers, players on bench) are not considered.

Goalscorer markets

Own goals do not count in the settlement of bets.

If for any reason an unlisted player scores a goal all bets on listed players stand.

All players who took part in the match since kick off or previous goal are considered as runners.

All players who are currently taking part are listed.

Market will be settled based on TV insert and statistics provided by press association unless there is clear evidence that these statistics are not correct.

Corner markets

Corners awarded but not taken are not considered.

Player markets

If a player was not in the starting lineup the bet will be voided.

Soccer stats used on player market

Assists: A final contribution (pass, shot or any other touch of the ball) made by a player leading to the receiving teammate scoring a goal.

Goals: the number of goals scored by a player in the opposition net. Markets are settled based on the time the ball crosses the line, and not the time the kick is made.

Shots: any clear attempt by a player to score a goal (on target, off target or blocked).

Shots on goal / shots on target: an attempt by a player which directly results in a goal (regardless of clear intent to score a goal), or a clear attempt by a player to score a goal that clearly would have gone into the net if not for a goalkeeper save or a stop made by the last-man (with the goalkeeper clearly unable to save).

Passes: attempted pass (successful or unsuccessful) with the clear intention of one player to find a teammate.

Tackles: when a player connects with the ball in a ground challenge, successfully taking the ball away from the player in possession.

Cards: player carded: 0 = no, 1 = yes (not the total number of cards received).

2.38 Squash

No sports specific rules, general rules applied.

2.39 Table tennis

No sports specific rules, general rules applied.

2.40 Tennis

Match retirements

In the event of a retirement or disqualification in a match, all markets that have not already had their result determined will be settled as void.

Markets must be actually decided in order to have settlements. For example, if the match ends via retirement in the first set with the score at 4-4 we would void the first set total 9.5 line as the actual number of total games at the time of retirement was only eight.

A tennis match is deemed to have started with the first serve of the match.

Tie-break

For all bets referring to the number of games played, a tie-break is counted as one game.

Match walkovers

In the event of a walkover all markets will be settled as void.

Match not played as listed

In the event of any of the following circumstances all bets will stand:

Change of schedule and/or day of match,

Change of venue,

Change from indoor court to outdoor court or vice versa,

Change of surface (either before or during a match),

If the players/teams are displayed incorrectly, we reserve the right to void betting.

2.41 Virtual Cricket In-Play

How to play

The Virtual Cricket In-Play provides 24/7/365 real money betting experience on virtual cricket. competitions are generated continuously, and bets can be placed at any time, even within a match on individual deliveries, innings including individual batsmen, overs, and the whole match.


Match information

Matches are generated continuously - a new one will be started as soon as the current one has finished.

As every match is a live simulated event, there is no determined match schedule. The following average timings can be used as a guideline:

• Avg. delivery duration (event cycle time): ~38 seconds

• Avg. match duration: ~3 hours


The average match duration mainly depends on the strength of the teams and the score in the 1st innings. The match will be continued until it is decided.

In total, a season is played in double round-robin mode, contains of 56 matches, and takes approximately 7 days to complete.

• Total matches: 8 Home Teams x 7 Away Teams = 56 matches

• Total days: 56 matches x 3 hours = ~168 hours = 7 days


Betting

Betting markets are closed 5 seconds prior to the start of a delivery. Furthermore, bets can be placed on deliveries, overs, innings and match level. Once an outcome is decided it should be settled. However, once a delivery is over, markets will be re-activated.


Betting Market Description (Possible Outcome)
Match Related Markets
Match Winner (incl. Super Over) *

Description

Select the result of the game. Includes Super Over. (will be the only market which will be available in the Super Over)


Possible Outcomes:

• Competitor 1

• Competitor 2

Toss Winner *

Description

Select the result of the coin toss.


Possible Outcomes:

• Competitor 1

• Competitor 2

Over Related Markets
Over X Total Competitor 1 *

Description

Select whether the total runs by Competitor 1 will be over or under a specified number of runs in the specified over.


Possible Outcomes:

• Over x.5

• Under x.5

Over X Total Competitor 2 *

Description

Select whether the total runs by Competitor 2 will be over or under a specified number of runs in the specified over.


Possible Outcomes:

• Over x.5

• Under x.5

Over X Competitor 1 Odd/Even *

Description

Select if the total number of runs in the specified Over X of Competitor 1 is odd or even.


Possible Outcomes:

• Odd

• Even

Over X Competitor 2 Odd/Even *

Description

Select if the total number of runs in the specified Over X of Competitor 2 is odd or even.


Possible Outcomes:

• Odd

• Even

Competitor 1 loses Wicket in Over X *

Description

Select if there will be a dismissal of a batsman of Competitor 1 in Over X.


Possible Outcomes:

• Yes

• No

Competitor 2 loses Wicket in Over X *

Description

Select if there will be a dismissal of a batsman of Competitor 2 in Over X.


Possible Outcomes:

• Yes

• No

Innings Related Markets
Competitor 1 Total Runs *

Description

Select whether the total runs by Competitor 1 will be over or under a specified number of runs in an individual innings.


Possible Outcomes:

• Over x.5

• Under x.5

Competitor 2 Total Runs *

Description

Select whether the total runs by Competitor 2 will be over or under a specified number of runs in an individual specified innings.


Possible Outcomes:

• Over x.5

• Under x.5

Batsman Runs - Player X Total Runs *

Description

Select whether the total runs by player X will be over or under a specified number of runs.


Possible Outcomes:

• Over x.5

• Under x.5

Method of Xth Dismissal

Description

Select the method of dismissal of the next wicket. If there is no further dismissal before the end of the innings the bet is declared void.


Possible Outcomes:

• Caught

• Bowled

• LBW

• Run Out

• Stumped

• Others

Player X Dismissal Method

Description

Select the method of dismissal of player X. If player X is not dismissed before the end of the innings the bet is declared void.


Possible Outcomes:

• Fielder Catch

• Bowled

• Keeper Catch

• LBW

• Run Out

• Stumped

• Others

Competitor 1 - Fours Total *

Description

Select whether the total number of Fours by Competitor 1 will be over or under a specified number. Excludes super over.


Possible Outcomes:

• Over x.5

• Under x.5

Competitor 2 - Fours Total *

Description

Select whether the total number of Fours by Competitor 2 will be over or under a specified number. Excludes super over.


Possible Outcomes:

• Over x.5

• Under x.5

Competitor 1 - Sixes Total *

Description

Select whether the total number of Sixes by Competitor 1 will be over or under a specified number. Excludes super over.


Possible Outcomes:

• Over x.5

• Under x.5

Competitor 2 - Sixes Total *

Description

Select whether the total number of Sixes by Competitor 2 will be over or under a specified number. Excludes super over.


Possible Outcomes:

• Over x.5

• Under x.5

After Over X Competitor 1 Total Runs *

Description

Select whether the total number of runs scored by Competitor 1 will be over or under a specified number after the specified over number is completed. If the innings ends before the specified over is completed, then the Competitor 1 final score is used for determining the outcome.


Possible Outcomes:

• Over x.5

• Under x.5

After Over X Competitor 2 Total Runs *

Description

Select whether the total number of runs scored by Competitor 2 will be over or under a specified number after the specified over number is completed. If the innings ends before the specified over is completed, then the Competitor 2 final score is used for determining the outcome.


Possible Outcomes:

• Over x.5

• Under x.5

Delivery Related Markets
Over X - Nth Delivery Competitor 1 Total Runs *

Description

Select whether the total number of runs off the Nth delivery in the specified over by Competitor 1 will be over or under a specified number of runs.


Possible Outcomes:

• Over x.5

• Under x.5

Over X - Nth Delivery Competitor 2 Total Runs *

Description

Select whether the total number of runs off the Nth delivery in the specified over by Competitor 2 will be over or under a specified number of runs.


Possible Outcomes:

• Over x.5

• Under x.5

(Markets marked with a “*” can be visualized in Back & Lay format, explained in section 1.4 below)

Back & Lay market visualization

Due to the importance of Back & Lay betting market visualization in the Indian market, this format has been specifically incorporated into the development of the Virtual Cricket In-play product and is fully supported by the Betradar RGS (Remote Game Server).\


This format can be displayed on markets that are marked with a '*' in the betting market overview table above.

Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. The game simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VCI players are based on professional cricket players (e.g. in terms of batting average, runs percentage, etc.).

2.42 Virtual kabaddi (PKL)
Market Type Settlement Rules
Match Winner (2 Way) Bets will be settled in accordance to the official match result. In the event of extra time, the settlement will be determined by the eventual winner, as per the official result.
3 Balls Predict which player will shoot the lowest score in the listed round. Dead heat rules apply.
Match Winner (3 Way) Bets will be settled in accordance to the official match result. Tied matches will be settled as a Tie, regardless of any extra time played.
Match Winner Margin The official result at the end of normal play shall be used to settle this market.
Total Match Points Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Total Match Points, Odd Even Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Successful Raid Bets will be settled in accordance to official scoring. Extras do contribute to the settlement but technical poitns and penalties do not.
Unsuccesful Raid Bets will be settled in accordance to official scoring. Extras do contribute to the settlement but technical poitns and penalties do not.
Team Match Points Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Team Match Points, Odd Even Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
2.43 Virtual Tennis In-Play

How to play

Virtual Tennis In-Play provides a 24/7/365 real money betting experience on virtual tennis matches. Competitions are generated continuously and bets can be placed at any time, even within a game on points, games, sets and the whole match.


Game information

Matches are generated continuously - a new one will be started as soon as the current one has finished. There are always four unrelated and asynchronous matches in parallel.

As every match is a live simulated event, there is determined match schedule. The following average timings can be used as a guideline:

• Avg. point duration (event cycle time): 35 seconds

• Avg. 2 sets match: ~ 75 min. / 1400 betting opportunities

• Avg. 3 sets match: ~ 115 min. / 2000 betting opportunities


Betting

Bets can be placed on point, game, set and match events. Once an outcome is decided the settlement process occurs. Betting markets are closed 5 seconds prior to the start of a rally and upon conclusion of the rally, markets will be re-activated. The following betting options are available:

Betting Market Description (Possible Outcome)
Point Related Markets
Set X, Game X – Point X Winner

Description

Select the winner of the listed point


Possible Outcomes:

• Player A

• Player B

Game Related Markets
Set X, Game X – Winner

Description

Select the winner of the listed game


Possible Outcomes:

• Player A

• Player B

Set X, Game X – To Deuce

Description

Select whether the listed game will reach Deuce (40:40)


Possible Outcomes:

• Yes

• No

Set X, Game X – Correct Score

Description

Select the correct score of the listed game.


Possible Outcomes:

• Player A – 0 • Player B – 0

• Player A – 15 • Player B – 15

• Player A – 30 • Player B – 30

• Player A – 40 • Player B – 40

Set X, Game X – Number of Points

Description

Select the total number of points scored in the listed game from both players


Possible Outcomes:

• 4 • 6

• 5 • 7+

Set Related Markets
Game Handicap

Description

Select the winner of the set taking into account a game handicap. This can involve adding or subtracting games to/from one of the players


Possible Outcomes:

• Player A – (+3.5) • Player B – (+3.5)

• Player A – (-3.5) • Player B – (-3.5)

• Player A – (+2.5) • Player B – (+2.5)

• Player A – (-2.5) • Player B – (-2.5)

• Player A – (+1.5) • Player B – (+1.5)

• Player A – (-1.5) • Player B – (-1.5)

Set X – Winner

Description

Select the winner of the listed set


Possible Outcomes:

• Player A

• Player B

Set X – Correct Score

Description

Select the correct score of the listed set


Possible Outcomes:

• Player A – (6-0) • Player B – (0-6)

• Player A – (6-1) • Player B – (1-6)

• Player A – (6-2) • Player B – (2-6)

• Player A – (6-3) • Player B – (3-6)

• Player A – (6-4) • Player B – (4-6)

• Player A – (7-5) • Player B – (5-7)

• Player A – (7-6) • Player B – (6-7)

Set X – Total Games

Description

Select the total number of games scored in the listed set


Possible Outcomes:

• Over 6.5 • Under 6.5

• Over 7.5 • Under 7.5

• Over 8.5 • Under 8.5

• Over 9.5 • Under 9.5

• Over 10.5 • Under 10.5

• Over 12.5 • Under 12.5

Match Related Markets
Match Winner

Description

Select the winner of the listed match


Possible Outcomes:

• Player A

• Player B

Set Betting

Description

Select the winner and the score in sets won (best of 3 sets)


Possible Outcomes:

• Player A - (2-0) • Player B - (0-2)

• Player A - (2-1) • Player B - (1-2)

Tie Break Markets
Set X – Tie Break – Point Winner

Description

Select the winner of the current point in the tie break


Possible Outcomes:

• Player A

• Player B

Tie Break – Correct Score

Description

Select the final score of the tie break


Possible Outcomes:

• Player A – (7-0) • Player B – (0-7)

• Player A – (7-1) • Player B – (1-7)

• Player A – (7-2) • Player B – (2-7)

• Player A – (7-3) • Player B – (3-7)

• Player A – (7-4) • Player B – (4-7)

• Player A – (7-5) • Player B – (5-7)

• Player A – (Any other) Player B – (Any other)

Tie Break – Total Points

Description

Select the total amount of points accrued in Tie Break from both players


Possible Outcomes:

• Over 11.5

• Under 11.5

Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VTI players are based on professional tennis players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.)

2.44 Volleyball
Name of markets Market description
Will there be a 4th set If the 4th set has started, then the outcome will be yes.
Will there be a 5th set If the 5th set has started, then the outcome will be yes.
2.45 Waterpolo

No sports specific rules, general rules applied.

2.46 Winter sports

Abandonments/ postponements

If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 24 hours.

Live sports betting rules:

1. General settlement and cancellation rules

If the outcome of a market cannot be verified officially, we reserve the right to delay the settlement until official confirmation.

If markets were offered when the outcome was already known, we reserve the right to void any betting.

In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the pay-out compared to the market average.

If coverage has to be abandoned and the match finishes regularly, all markets will be settled according to the final result. If the outcome of a market cannot be verified officially, we reserve the right to void them

In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.

If a match does not adhere to the generally accepted format (e.g. unusual period length, counting procedure, format of a match etc.); we reserve the right to void any market.

If the rules or format of a match differ from our accepted norm, we reserve the right to void any market.

If a match is not completed or not played (e.g. through disqualification, interruption, withdrawal, changes in draws etc.), all undecided markets are considered void.

1.1 Accept odds changes

Odds changes during in-play betting will be automatically accepted in some cases when the difference in odds are smaller than 5%

A customer will be prompted to accept odds changes when the fluctuation in odds is of a more drastic nature. Failure to accept the odds changes may result in the bet placement failing.

10Cric accepts no responsibility for bet placement failures due to odds changes not being accepted.

2. Sport specific rules

2.1 American football
Name of markets Market description
Total home team Includes overtime
Total away team Includes overtime
Xth drive play n – play type A sack will be considered as a pass play. Only a forward pass will be taken into consideration for a pass play by definition.
Xth drive play n – pass completion Only a forward pass will be taken into consideration for a pass play by definition.
Xth drive - result Only offensive plays will be considered for settlement purposes. A drive ending by interception return touchdown by the defense, end of half or end of game, will be settled with “other”.

Important

In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues.

Markets do not consider overtime unless otherwise stated.

All offered players are considered as runners.

If no further touchdown is scored, the market will be voided.

Players which are not listed are considered as “competitor1 other player” or “competitor2 other player” for settlement purposes.

Note this does not include players which are listed without an active price.

Players of the defense- or special team are considered as “competitor1 d/st player” or “competitor2 d/st player” for settlement purposes, even if the player is listed as dedicated outcome.

Market will be settled based on TV insert and statistics provided by official associations unless there is clear evidence that statistics are not correct.


Settlement and cancellation rules

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.

If a wrong score is displayed we reserve the right to void betting for this timeframe.

In case of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (thursday - wednesday local stadium time).

If the teams are displayed incorrectly, we reserve the right to void betting.

Rapid Markets

New first down & yards gained by play penalties will not be considered for settlement purposes.

In case of no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play.

In case of the drive ended before the respective play number was reached, all markets for the respective play will be considered void. This includes punts and field goals.

Field goal yardage will not be considered for total yards gained in a play.

A touchdown is credited as a first down only when the offense scores a touchdown.


2.2 Aussie rules

Important

All markets exclude overtime unless otherwise stated.

If a match is interrupted and continued within 24h after initial kickoff, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

Regular 80 minutes: markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.

Settlement and cancellation rules

If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date betting will be void.

If the team names or category are displayed incorrectly, we reserve the right to void betting.


2.3 Badminton
Name of markets Market description
Who scores [Xth] point in [Nth] set If a set ends before the Xth point is reached, this market is considered void (cancelled).

Important

In the case of a match not being finished, all undecided markets are considered void.

Settlement and cancellation rules

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date, betting will be void.

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

If a team retires all undecided markets are considered void.

If the players/teams are displayed incorrectly, we reserve the right to void betting.

Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.


2.4 Basketball
Name of markets Market description
Who scores Xth point? (incl. ot) If a match ends before the Xth is reached, this market is considered void (cancelled).
Which team will win race to x points? (incl. ot) to x points? (incl. ot) Which team will win race to x points? (incl. ot) to x points? (incl. ot). If a match ends before the Xth is reached, this market is considered void (cancelled).
Will there be overtime? Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.

Important

Markets do not consider overtime unless otherwise stated.

Settlement and cancellation rules

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date betting will be void.

If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

2.5 Beach volleyball
Name of markets Market description
Who scores [Xth] point in set [y] If a set ends before the Xth point is reached, this market is considered void (cancelled).

Important

In the case of a match not being finished all undecided markets are considered void.

Golden set is not considered in any of the mentioned markets.

Settlement and cancellation rules

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date, betting will be void.

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

If a team retires all undecided markets are considered void.

Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.


2.6 Bowls
Name of markets Market description
Xth set - which team wins race to x points If a set ends before the Xth point is reached, this market is considered void (cancelled).
Xth set - which team scores Xth point If a set ends before the Xth point is reached, this market is considered void (cancelled).

Important

In case of a retirement and walk over of any player all undecided bets are considered void.

If a match is interrupted and continued within 24h after initial start time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

Settlement and cancellation rules

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

If the players/teams are displayed incorrectly, we reserve the right to void betting.

If a player retires all undecided markets are considered void.


2.7 Cricket
Name of markets Market description
50 and Win For limited overs matches at least 80% of the scheduled overs must be bowled or bets will be void. In Test and First Class Matches that are drawn at least 200 overs must be bowled in the game. Matches affected by adverse weather will pay on the official match result. Where there is a tie (as determined by the offical governing body) this will be settled as a Dead Heat between the two named sides and NOT as a Draw. In matches abandoned, decided by a coin toss or a bowl out all bets will be void. In matches abandoned due to outside interference (not including inclement weather) all bets will be void unless the official competition rules determine a winner. In cancelled matches not replayed within 36 hours of the originally scheduled start time all bets will be void. If there is a change of teams from originally advertised then all bets will be void.
All-Rounder Matchbet Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Both players must be named in the starting XI, or appear as a substitute. If either player does not then subsequently bat or bowl then all bets are still settled.
Points scored in a super over do not count.
An Extra in Over The Over in its entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over, unless the result of this market is already determined. Wides, byes, leg-byes, no balls and penalty runs count as extras.
Ball Outcome "Bets will be settled on the score once the first Ball has been legally bowled and completed. The first ball must be legally bowled and completed or bets void. For clarity, if the first delivery is wide, and the second is a dot ball, this will be settled as ONE run."
Batsman Bingo The named batsman must score at least a single, two, three, boundary four and a boundary six during their innings. Runs must be scored off the bat, extras do not count. Overthrows will count in the event of a single, two or three but the four and the six must be a boundary so a 2 plus 4 overthrows will not count as a boundary four or a boundary six. In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined.
Batsman Bonanza Batsman Bonanza example: S Smith scored 43 with five 4s and two 6s. His total score will be his runs plus 10 points for every boundary; 43+(7*10) =103. Overthrows do not count as a boundary. In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined.
Batsman Bullseye The named batsman must be dismissed for exactly 50 runs. Not outs do not count for this market as the batman must be out for 50 runs. In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined.
Batsman Ladder For limited overs matches bets will be void if the innings is reduced by more than 10% from the scheduled overs at the time of the bet being struck, unless settlement is already determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. In-Play a batsman must be at the crease when a ball is bowled for bets to stand. Pre-Match bets will stand regardless of whether the batsman is at the crease when a ball is bowled, as long as the team had the opportunity to face at least 90% of the allocated overs at the time the bet was struck.
Batsman Runs, Odd Even For limited overs matches bets will be void if the innings is reduced by more than 10% from the scheduled overs at the time of the bet being struck, unless settlement is already determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. In-Play a batsman must be at the crease when a ball is bowled for bets to stand. Pre-Match bets will stand regardless of whether the batsman is at the crease when a ball is bowled, as long as the team had the opportunity to face at least 90% of the allocated overs at the time the bet was struck and there is an official match result.
Batter and Bowler Combo Milestones For batter – same as “Batter Runs”. In first class games, only runs scored in the first innings will count. If a batter is not in the starting XI, or substituted in, bets will be void.
For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. If a bowler is not in the starting XI, or substituted in, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed.
In First Class games, only first innings wickets will count and runs.
Wickets and runs scored in a super over do not count.
Batter Fours If a batter finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batter does not bat, the bet will be void. If a batter is not in the starting XI or substituted in, bets will be void.
If a batter retires hurt, but returns later, the total fours hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed.
In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
Batter Match Bet Bets will settle based on the official scores for the specified batters in the innings, as detailed in the “Batter Runs” section above.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Batter Matchbet In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bat all bets are still settled.
Runs scored in a super over do not count.
Batter Matchbets For limited overs matches at least 80% of the scheduled overs must be bowled or bets will be void. In Test and First Class Matches that are drawn at least 200 overs must be bowled in the game. In the event of two or more batsman having the same total runs, the batsman who faced the fewest balls shall win. If both faced the same number of balls, the not out batsman shall win. If both were not out, the batsman who achieved the total first shall win.
Batter Milestones As “Batter Runs”.
Batter Runs If the batter finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batter does not bat, the bet will be void. If a batter is not in the starting XI or substituted in, bets will be void.
If a batter retires hurt, but returns later, the total runs scored by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed.
In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
Runs scored in a super over do not count.
Batter Sixes If a batter finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batter does not bat, the bet will be void. If a batter is not in the starting XI or substituted in, bets will be void.
If a batter retires hurt, but returns later, the total sixes hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed.
In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count.
Sixes scored in a super over do not count.
Batters Combo Milestones Same as “Combined Batter Runs”.
Both a Four and a Six to be Scored in an Over The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.
Both Batters Method of Dismissal As “Either Batter Method of Dismissal”.
Both Batters to Score ‘X’ Runs in Over The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Runs must be scored off the bat to count towards settlement.
Bets will settle regardless of whether or not either of the specified batters are dismissed or retired hurt before the over commences.
Both Batters to Score a Boundary in Over As “Both Batters to Score ‘X’ Runs in Over”.
Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.
Both Teams to score x runs

“In line with innings runs rules, in limited overs matches, each innings will be judged to be complete if at least 80% of the overs scheduled to have been bowled at the time the bet was placed have been bowled, and this market will be settled accordingly.”

This means that if a match is rained off after 16 overs with the score on 170, “both teams to score 160” will be settled as ‘no’, but “both teams to score 180” will be void.

Both Teams to Score ‘X’ Runs In line with Innings Runs rules, each innings will be judged to be complete if at least 80% of the overs scheduled to have been bowled at the time the bet was place have been bowled, and this market will be settled accordingly.
In drawn First Class matches, bets will be void if fewer than 100 overs have been bowled in either teams first innings, unless settlement of the bet has already been determined. Only runs scored in the first innings count. If a team declares that innings will be considered complete for the purposes of settlement.
Boundary Bingo For the purpose of this market only boundaries scored from the bat count, overthrows, all run fours and extras do not. For example, if an over started; wide, wide, boundary 4, then there will have been a boundary off ball one. However, if an over started; wide, 3, although the total runs for that ball would equal 4, this would be settled as no boundary since the batter did not score a boundary from their bat.
Bowler Matchbet In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bowl all bets are still settled.
Wickets taken in a super over do not count.
Bowler Wickets If a bowler does not bowl, he will be deemed to have taken 0 wickets. If a bowler is not in the starting XI or substituted in, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. In First Class games, only first innings wickets will count. Wickets scored in a super over do not count.
Boundary Four in Over Fours accredited to batsmen only to count. Overthrows, all run fours and extras do not. Byes, Legbyes or Wides do not count. Fours hit from a No Ball will count if the Four is accredited to the batsman. The Over in its entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over. Overthrows do not count towards the batsman and so do not count for the purposes of this market.
Boundary in Over As “Runs in Over”.
Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.
Boundary Six in Over Sixes hit by a batsman only to count. Overthrows, all run fours and extras do not. The Over in its entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over, unless the result of this market is already determined. If a total of Six runs is scored from an individual delivery in the Over but this is not a Six hit by a batsman this does not count for the purposes of this market.
Captain Fantastic There must be an official result for bets to stand. The named captain must win the toss AND be the top runscorer for their team in their first innings. Dead Heat rules apply.
Clean Sweep In limited overs matches at least 80% of the originally allotted overs in each innings must be bowled unless settlement is already determined, or the match has reached its natural conclusion without either innings being shortened to less than 80% of the originally allotted overs. Fours and Sixes hit in a super over do not count. In first class or Test matches the whole match counts but in the case of a drawn match at least 200 overs must be bowled in the match unless settlement is already determined. If there is no more play after the bet has been struck, then those bets will be voided. Rules on Highest Opening Partnership, Highest First Over, Most Fours and Most Sixes to apply.
Combined Batter Runs As “Batter Runs”, and if any of the named batters do not bat, the bet will be void, unless settlement of the bet has already been determined or goes on to be determined.
Concussion/tactical substitutions When a player leaves the field as a substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match.
Dot Bingo For the purposes of this market, a dot ball is defined as a legal delivery from which no runs are of any kind are scored. Wickets do not count as a dot ball for settlement purposes The named ball must be legal and completed. For example, if an over started; wide, wide, dot, then the settlement for the 1 ball of the over would be 2 runs (the sum of all deliveries that compile that legal ball).
Either Batter Method of Dismissal All bets will settle, regardless of whether either batter remains not out, or retired hurt, at the end of the innings.
Exact Runs in Innings Bets will be settled according to the official result.
In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
If the match is abandoned or there is no official result, all bets will be void.
Exact Runs off Ball All runs accredited to that ball count, the ball must be a legal and completed. Any illegal deliveries (wides and no balls) will not be counted as balls for the purpose of this market. For example, even if there are two wides bowled in that over, there will still only be 6 legal ball bowled in the over. For clarity if the named ball is a wide and then followeed by a boundary four, then the market result will be settled as 5. The ball must be legally bowled for bets to stand. If the named ball is a no ball and leads to a free hit, the runs scored off the free hit will count, for example if the ball is a no ball and then followed by a six off the free hit then the market result will be 7 assuming no balls count as 1 run by the competition rules. In the event of an abandoned match bets will be void unless settlement has already been determined.
Exact Runs off Current Ball All runs accredited to that ball count, the ball must be a legal and completed. Any illegal deliveries (wides and no balls) will not be counted as balls for the purpose of this market. For example, even if there are two wides bowled in that over, there will still only be 6 legal ball bowled in the over. For clarity if the named ball is a wide and then followeed by a boundary four, then the market result will be settled as 5. The ball must be legally bowled for bets to stand. If the named ball is a no ball and leads to a free hit, the runs scored off the free hit will count, for example if the ball is a no ball and then followed by a six off the free hit then the market result will be 7 assuming no balls count as 1 run by the competition rules. In the event of an abandoned match bets will be void unless settlement has already been determined.
Exact Runs off Delivery As “Runs off Delivery”.
Exact Runs Scored off Over The Over in its entirety must be bowled. If the Innings is reduced by more than 25% of the scheduled overs at the time of the bet being struck then all bets will be void.
Fall of Next Wicket If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.
For settlement purposes, a batter retiring hurt does not count as a wicket.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Fall of Wicket The Team score at the fall of the named wicket will be taken for settlement purposes. If a batsman retires hurt, and is replaced by a different player, this will not count as a wicket and the market will not be settled until a wicket has fallen. If the Innings reaches a natural conclusion (Declaration or reaches target) then the final Innings score will be deemed the result for settlement purposes but it must be possible for the team to have surpassed quotes traded on or these bets will be void. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. If an Innings is curtailed due to the intervention of rain then bets placed prior to the curtailment shall be settled if already determined (the total has been passed already) or voided if not already determined, should there be no further play. Extras and Penalty Runs will be included. In the event of an abandoned match bets will be void unless settlement has already been determined.
Fifty/Hundred in First Innings Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the first innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, the innings must be completed, or over 200 overs, unless settlement of the bet has already been determined before the reduction. In First Class matches, this market refers to just the first innings of the match, not both teams’ first innings.
Fifty/Hundred in Match Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
First Innings Lead Both first innings must be completed. Dead heat rules apply in the case of a tie. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Free Hit The result will be determined by the number of runs added to the team total, off the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count.
Extras and penalty runs will count towards settlement.
For example, if a wide is bowled on the free hit delivery specified, the result will be 1. Then another free hit market may be offered.
First Boundary Only a genuine boundary off the bat is to be counted - overthrows or all run fours or sixes will not count. In the event of an abandoned match, where the match is not replayed within 36 hours, all bets will be void. If no boundary is scored in the match, all bets will be void.
Golden Duck Bets are settled on whether the player who is dismissed for the named wicket scored 0 runs and was dismissed on the first ball they faced. Wide balls do not count towards the batter's balls faced whilst No balls do. If a scenario occurs where the batter is out without scoring and faced exactly one ball, but was not dismissed on that one ball, then this does not count as a Golden Duck and will settle as No. If a batter is Retired Hurt, Retired Out or Timed Out the result will be settled as No. If at no point during the match the named wicket was the next to potentially fall, then all bets will be void. If the named wicket was at one point the next to fall but never did, and settlement had not yet been determined, e.g. a batter in was yet to face a ball, then all bets will be void.
Headliner Bets will stand unless the Innings is reduced by more than 25% of the scheduled overs at the time the bet was placed, unless settlement has already been determined, unless the wording of this specific novelty market specifically allows for the shortening of the related Innings, for whatever reason.
Highest First Over The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined before the reduction.
In First Class matches the market refers only to each team’s first innings.
Extras and penalty runs in the particular over count towards settlement.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.
Highest First Partnership If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.
For settlement purposes, a batter retiring hurt does not count as a wicket.
In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
In First Class matches the market refers only to each team’s first innings.
Highest Individual Score In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Dead heat rules apply.
Highest Scoring Over in Match Bets will be settled on the highest scoring over in the match. In limited overs matches, at least 90% of the originally allotted overs in the innings must be bowled. If the innings is reduced to less than 90% of the originally allotted overs then bets will be void, regardless of whether settlement may have already been determined.
Innings Extras Same as Most Extras.
Innings Fours Same as Most Fours.
Innings Runs, Bracket For limited overs matches, at least 80% of the overs scheduled when the bets were struck must be bowled, unless settlement is already determined, or bets will be void. For First Class or Test Matches at least 60 overs must be bowled in the Innings unless the named team is all out or declares. Extras and Penalty runs will be included in the final total for settlement purposes if attributed at the time before the end of the innings but not if added retrospectively. In the case of curtailed Innings any bets placed after the final delivery of the curtailed Innings has been bowled will be void.
Innings Runs, Ladder For limited overs matches, at least 80% of the overs scheduled when the bets were struck must be bowled, unless settlement is already determined, or bets will be void. For First Class or Test Matches at least 60 overs must be bowled in the Innings unless the named team is all out or declares. Extras and Penalty runs will be included in the final total for settlement purposes if attributed at the time before the end of the innings but not if added retrospectively. In the case of curtailed Innings any bets placed after the final delivery of the curtailed Innings has been bowled will be void.
Innings Runs, Odd or Even? If the innings is abandoned, forfeited or there is no official result, all bets will be void.
Innings Sixes Same as Most Sixes.
Innings to finish with a Boundary Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.
In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
If the match is abandoned or there is no official result, all bets will be void.
Innings Wickets In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Retired hurt does not count as a dismissal.
Innings Fours, Odd or Even At least 90% of the originally scheduled overs in the relevant innings must be bowled or bets will be void, unless team is all out or match result has already been determined. Only the named Innings to count towards the total - Super Overs do not count. Only boundary Fours accredited to an individual batsman to count towards the total. In the case of curtailed Innings any bets placed after the final delivery of the curtailed Innings has been bowled will be void.
Innings Run Outs Same as Most Extras.
Innings Runs In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.
In drawn First Class matches, will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.
Keeper Matchbet Points are scored as above.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Both named players must start the match as a wicket keeper, or appear as a substitute, but if their playing role changes for any reason all bets will still be settled in accordance with scoring system above.
Points scored in a super over do not count.
Last Action in Match Bets will be settled on the outcome of the last delivery of the match. In limited overs matches at least 80% of the originally allotted overs must be completed otherwise all bets are void. For clarity, as the settlement is the last delivery, not legal ball, if this delivery is a wide (which won't be re-bowled if it results in the batting team reaching their target total) the settlement will be ONE RUN, regardless of any runs scored off the delivery prior. Likewise, if a wide preceeds a dot ball as the final delivery, the settlement is to be ZERO RUNS.
Last Man Standing If there are two or more batters who are not out upon completion of the innings, the winner for the purpose of settlement will be the last batter to face a delivery (legal or not).
Players will not be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. If more than 11 players bat, the market will be void.
In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather.
All players who played in the innings will be settled, including substitutes.
Man of the Match Bets will be settled on the officially declared man of the match. Dead-heat rules apply. If no man of the match is officially declared then all bets will be void.
Match Betting: Double Chance A tie will be settled as a dead heat.
All match betting will be settled in accordance with official competition rules.
If there is no official result, all bets will be void.
Match Betting: Draw No Bet A tie will be settled as a dead heat.
All match betting will be settled in accordance with official competition rules.
If there is no official result, all bets will be void
Match Ducks In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. A duck is classed as someone being dismissed for zero runs. Retired hurt does not count as a dismissal. Ducks in a super over do not count.
Match Extras In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
Extras in a super over do not count.
Match Extras, Odd or Even Wides, No balls, Byes, Leg Byes and Penalty Runs all to count. Where there are runs off the bat and an extra is bowled in the same delivery the runs off the bat do not count towards the extras tally. In limited overs matches at least 90% of the originally allotted overs in each innings must be bowled unless settlement is already determined. Extras in a super over do not count. In first class or Test matches the whole match counts but in the case of a drawn match at least 200 overs must be bowled in the match unless settlement is already determined. If there is no more play after the bet has been struck then those bets will be voided.
Match Fours In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
Match Fours, Odd or Even Boundary fours scored from the bat only to count - overthrows, all run fours and extras do not. In limited overs matches at least 90% of the originally allotted overs in each innings must be bowled unless settlement is already determined. Fours scored in a super over do not count. This market is for limited overs matches only
Match Margin In limited overs matches if the scheduled number of overs is reduced from those scheduled at the time of placing the bet then all bets will be void, unless settlement is already determined. The official result shall be used for settlement purposes.
Match Run Outs In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Run outs in a super over do not count.
Match Run Outs, Odd or Even In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined. Run Outs in a super over do not count. In first class or Test matches the whole match counts but in the case of a drawn match at least 200 overs must be bowled in the match unless settlement is already determined. If there is no more play after the bet has been struck then those bets will be voided.
Match Sixes In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count.
Sixes scored in a super over do not count.
Match Sixes, Odd or Even Boundary sixes scored from the bat only to count - overthrows and extras do not. In limited overs matches at least 90% of the originally allotted overs in each innings must be bowled unless settlement is already determined. Sixes scored in a super over do not count. This market is for limited overs matches only
Match Top Batter The result of this market is determined on the batter with the highest individual score in the match.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather.
Top batters bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.
If a batter does not bat, but was named in the starting XI, bets on that batter will stand.
If a batter is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score. A new market with updated selections may be offered.
When two or more players score the same number of runs, dead-heat rules will apply.
Runs scored in a super over do not count.
Match Top Bowler The result of this market is determined on the bowler with the most wickets in the match.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather.
Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.
If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.
If a bowler is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute takes the most wickets. A new market with updated selections may be offered.
If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.
If no bowlers take a wicket in an innings then all bets will be void. .
Match Wickets IIn limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Retired hurt does not count as a dismissal. Wickets in a super over do not count.
Match Wides IIn limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Any runs resulting from a wide delivery, except penalty runs, will count towards the final total. Wides in a super over do not count.
Match Winner All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void.
In the case of a tie, if the official competition rules do not determine a winner then bets on the Match Winner market will be void. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.
If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled then all bets will be void if it is not replayed or restarted within 48 hours of its advertised start time.
Match Winner (2 way) Matches affected by adverse weather will pay on the official match result. If a match is decided by a super over, then the result of the super over will determine the winner for betting purposes. Where there is a tie (as determined by the official governing body) bets will be void. In matches abandoned, decided by a coin toss or a bowl out all bets will be void. In matches abandoned due to outside interference (not including inclement weather) all bets will be void unless the official competition rules determine a winner. In cancelled matches not replayed within 36 hours of the originally scheduled start time all bets will be void. If there is a change of teams from originally advertised, then all bets will be void.
Match Winner (3 way) Matches affected by adverse weather will pay on the official match result. Where there is a tie (as determined by the official governing body) this will be settled as a Dead Heat between the two named sides and NOT as a Draw. In matches abandoned, decided by a coin toss or a bowl out all bets will be void. In matches abandoned due to outside interference (not including inclement weather) all bets will be void unless the official competition rules determine a winner. In cancelled matches not replayed within 36 hours of the originally scheduled start time all bets will be void. If there is a change of teams from originally advertised, then all bets will be void.
Match Winning Session Settled on the when the match finishes according to the official scorecard. If any delivery has been bowled, including illegal attempts such as a wide ball, then the session shall be deemed to have started and shall count for settlement purposes.
Maximum Over in Innings Same as Maximum Over in Match.
Maximum Over in Match In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
All runs, including extras, count towards settlement.
Super overs do not count.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.
Method of Dismissal If the specified batter is not out, all bets will be void.
If the specified batter retires, and does not return to bat later, all bets will be void. If that batter does return to bat later and is out, bets will stand.
Caught and bowled is included in fielder catch.
Method of First Dismissal Retired hurt will not count as the first wicket. If the first batter retires out, all bets will be void. If the specified wicket does not fall, all bets will be void. In First Class matches the market refers only to each team’s first innings. Caught and bowled is included in fielder catch.
Method of Next Wicket Dismissal The result will be determined by the dismissal method of the next wicket that falls.
A batter retiring hurt does not count as a wicket. If a batter is retired out, all bets will be void. If the specified wicket does not fall, all bets will be void.
Caught and bowled is included in fielder catch.
Method of Wicket Dismissal (6 Way) Methods of dismissal only include: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out. If a batsman Retires this does not count as a dismissal for settlement purposes. Market will be settled on the dismissal method for the specified wicket number, regardless of whether the players are different due to retirements or otherwise. If the Innings ends with the named wicket not falling then all bets will be void
Most Catches In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings catches will count. Catches taken in a super over do not count.
Most Extras In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
Extras in a super over do not count.
In First Class games, only first innings extras will count.
Most Fours In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
In First Class games, only first innings fours will count.
Most Keeper Catches In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a team changes their wicket keeper mid innings, the catches taken by the replacement will count towards settlement. In First Class games, only first innings catches will count. Catches taken in a super over do not count.
Most Run Outs Conceded A run out “conceded” means that a member of that team will be run out while batting.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Run Outs in a super over do not count.
In First Class games, only first innings run outs will count.
Most Runs in First Over Same as Runs in First Over.
Most Runs in Groups of Overs If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In First Class matches the market refers only to each team’s first innings.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.
Most Runs in Groups of Oversh Same as Runs in Groups of Overs.
Most Sixes In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.
Sixes scored in a super over do not count.
In First Class games, only first innings sixes will count.
Most Stumpings In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings stumpings will count. Stumpings taken in a super over do not count.
Named Player Player Performance Points are scored as in All-Rounder v All-Rounder Head to Heads. If the player does not bat or bowl, but is in the staring eleven, all bets will still be settled. If the player is not in the starting eleven bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. In First Class games, only first innings points will count. Points scored in a super over do not count.
Next Over Mayhem Next over mayhem example over; 4041W2. For this example, the total is calculated as follows, total runs =11. Add 2 per boundary, 2 boundaries in the over therefore add 4. Add 10 per wicket. So, the total for this market for the example over is 25 (11+4+10). The over in its entirety needs to be bowled unless the innings has reached a natural conclusion.
Next Player Out If either batter retires hurt or the batters at the crease are different from those quoted, the bets placed on both batters will be declared void.
If no more wickets fall, all bets will be void.
Next to Hit Six All bets stand, regardless of any curtailment.
If neither batter scores a six after the bet is offered, then the market will be settled as ‘Neither’.
Overthrows and extras do not count.
Next to Take a Wicket All bets stand, regardless of any curtailment.
If none of the named bowlers take a wicket the market will be settled as ‘None of the above’.
For settlement purposes, a batter retiring hurt does not count as a wicket.
Run outs, timed out, retired out and any other method of dismissal not awarded to a particular bowler will be settled as ‘None of the above’.
Next Over Booster Next over booster example over; 4041W2. For this example, the total is calculated as follows, total runs =11. Multiplied by the runs off the final delivery of the over, 2. Therefore the total is 22 (11*2). The final ball of the over needs to be bowled or bets are void, unless the final ball of the over leads to the innings reaching a natural conclusion.
Next Over Lottery Matching three given balls in the named over. The named ball is the legal delivery from which the given selection occurred. For example, if an over started; wide, wide, single, then the first ball will be settled as 3 runs as the legal ball isn’t completed until after the single in this example.
Over odd/even As “Runs in Over”.
Zero will be deemed to be an even number.
Partnership Milestones Both named batsmen must reach the specified milestone for the bet to win. The batsmen can result in being either out or not out. Both bats do not need to be at the crease when milestones are reached Bets will stand after batsman has faced a single ball or is dismissed without facing a delivery. In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined.
Partnership Strikes Both the named batsman must hit a shot for the specific number of runs during the course of their innings. Runs must be scored off the bat, extras do not count. Overthrows will count if the specific runs selection is a 1, 2 or 3 but will not count if the specific selection is a boundary 4 or 6. bets will stand after both batsmen have faced a single ball or are dismissed having not faced a delivery. In the event of an extra that also results in runs being scored off the bat, then only the runs scored off the bat will count. In Limited overs matches, if either innings is reduced to less than 90% of the originally allotted overs then bets will be void unless settlement has already been determined.
Penalty runs after the conclusion of an innings Penalty runs added to a team’s total after the start of the other team’s innings will not count towards settlement of markets in the previous innings.
Player of the Match Bets will be settled on the officially declared player of the match.
Dead-heat rules apply.
If no player of the match is officially declared then all bets will be void.
All players who played in the match will be settled, including substitutes.
Player Performance 1 point per run, 20 points per wicket, 10 points per catch, and 25 points per stumping.
Player Wickets For limited overs matches at least 80% of the scheduled overs must be bowled or bets will be void. In Test and First Class Matches that are drawn at least 200 overs must be bowled in the game. In the event of a tie, the batsman who faced the fewest balls shall win. If both faced the same number of balls, the not out batsman shall win. If both were not out, the batsman who achieved the total first shall win.
Players sent off/retired out Players sent off/retired out A player being sent off is viewed as retired out, so will be settled as a wicket.
Prematch Player Fours For limited overs matches bets will be void if the innings is reduced by more than 10% from the scheduled overs at the time of the bet being struck, unless settlement is already determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. Bets stand regardless of whether the named batsman bats in the game, if this is not the case, settlement should be UNDER. Fours will only count if they are genuine boundaries - overthrows and all run fours do not count.
Prematch Player Sixes For limited overs matches bets will be void if the innings is reduced by more than 10% from the scheduled overs at the time of the bet being struck, unless settlement is already determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. In-Play a batsman must be at the crease when a ball is bowled for bets to stand. Pre-Match bets will stand regardless of whether the batsman is at the crease when a ball is bowled, as long as the team had the opportunity to face at least 90% of the allocated overs at the time the bet was struck and there is an official match result. Fours will only count if they are genuine boundaries - overthrows and all run fours do not count.
Rabbit Runs In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled. The number 11 is taken to be the last man to come out to bat in the innings, regardless of previously stated batting order. If more than 11 players bat, the market will be void unless this is due to concussion substitutions. If the innings is completed without the number 11 coming to the crease, that batter will be deemed to have scored 0.
Race to ‘X’ Runs All bets stand, regardless of any curtailment.
If neither batter reaches the specified number of runs the markets will be settled as ‘Neither’.
Runs in Ball Set The set of balls in their entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over, unless the result of this market is already determined. Extras and Penalty Runs will count only where they are accredited to a particular delivery within that Over.
Runs in First x Balls Bets will be settled on the score once the named Ball has been legally bowled and completed. Ball must be legally bowled and completed for bets to stand unless settlement is already reached.
Runs in First Over The first over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. In First Class matches the market refers only to each team’s first innings. Extras and penalty runs in the particular over count towards settlement. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.
Runs in First Partnership If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batter retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the innings, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the lines at which the bet was placed is passed, or if a wicket has fallen. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.
Runs in Groups of Overs If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.
Runs in Over The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Extras and penalty runs in the particular over count towards settlement unless penalty runs cause the innings or match end before a ball is bowled in the over, in which case that over will be void.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.
Runs in Session The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them.
If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.
Runs in Session, Odd Even The specified numbers of Overs must be bowled in their entirety unless settlement is already determined, or bets will be void. If the Innings reaches a natural conclusion within the specified number of Overs (team is all out or target reached) then bets will stand and settled at the final Innings score. If there is a declaration then the market will be settled at the final innings score as this is deemed to have reached a conclusion, any bets placed after the final ball of the innings will be void. Extras and Penalty runs accured will be included in the final total for settlement purposes if officially attributed to the total at the time, but not if added retrospectively. In the event of an abandoned match bets will be void unless settlement has already been determined.
Runs in Team A First Over Same as Runs in First Over.
Runs in Team A First Partnership Same as Runs in First Partnership
Runs in Team A Group of Overs Same as Runs in Groups of Overs.
Runs off Consecutive Deliveries As “Runs off Delivery” except the specified number of runs must be scored off both named deliveries.
Runs off Delivery The result will be determined by the number of runs added to the team total, off the specified delivery.
For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over.
If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count.
All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. For example, if there are no illegal deliveries, the 5th ball bowled in the innings will be displayed as “X runs off 5th delivery, 1st over” and the 6th ball bowled in the innings will be displayed as “X runs off 1st delivery, 2nd over”. If there is an illegal delivery in the first five balls bowled, the 6th ball bowled in the innings will be displayed as “X runs off 6th delivery, 1st over”. All other rules remain the same as other formats. .
Runs off First Delivery The result will be determined by the number of runs added to the team total, off the first ball of the match. For settlement purposes, all illegal balls count as deliveries. For example, if the over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If the delivery leads to free hit, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery. In First Class matches the market refers only to each team’s first innings.
Single Bingo For the purpose of this market only boundaries scored from the bat count, overthrows, all run fours and extras do not. For example, if an over started; wide, wide, boundary 4, then there will have been a boundary off ball one. However, if an over started; wide, 3, although the total runs for that ball would equal 4, this would be settled as no boundary since the batter did not score a boundary from their bat.
Team of Highest Runscorer In limited overs matches at least 80% of the originally allotted overs in each innings must be bowled unless settlement is already determined. Runs in a super over do not count. In first class or Test matches only runs in the first innings count. In the case of two or more batsmen winning with the same total the winner shall be the one who has faced the fewest deliveries, if that is the same the winner shall be who has hit the most boundaries, if there is still no clear winner then bets will be void.
Team of Highest Wicket Taker In limited overs matches at least 80% of the originally allotted overs in each innings must be bowled unless settlement is already determined. Wickets in a super over do not count. In first class or Test matches only wickets in the first innings count. If the leading wicket takers for each team end on the same number of wickets, whichever bowler with the most wickets has conceded the fewest runs will be deemed the winner, if there still isn't a clear winner then the bowler who bowls the most dot balls will be deemed the winner, otherwise bets will be void. If there are no wickets assigned to any bowlers, this market will be void.
Team A Ducks Same as Match Ducks, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Extras Same as Match Extras, with the 80% of required overs only applying to when Team A are batting. In First Class matches where the result will solely be based on the first innings of each team.
Team A Fours Same as Match Fours, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Innings Run Outs Same as Match Run Outs, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Maximum Over Same as Maximum Over in Match, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Method of First Dismissal Same as Method of First Dismissal.
Team A Sixes Same as Match Sixes, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team
Team A Top Batter The result of this market is determined on the batter with the highest individual score in Team A’s first innings. Otherwise, same as Match Top Batter, with the 50% of required overs only applying in Team A’s innings.
Team A Top Bowler The result of this market is determined on the bowler with the most wickets when Team A are bowling in the first innings. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Otherwise, same as Match Top Bowler, with the 50% of required overs only applying when Team A are bowling.
Team A Wickets Lost Same as Match Wickets, with the full overs required only applying to when Team A are bowling. In First Class matches where the result will solely be based on the first innings of each team.
Team A Wides Same as Match Wides, with the 80% of required overs only applying to when Team A are batting. In First Class matches where the result will solely be based on the first innings of each team.
Team of Top Batter Same rules apply as Match Top Batter, with dead heat rules applying if the runs scored by the top batter on both teams is the same.
Team of Top Bowler Same rules apply as Match Top Bowler, with dead heat rules applying if the wickets taken by the top bowler on both teams is the same.
The Hundred For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.
Tied Match All bets will be settled according to the official result.
If the match is abandoned or there is no official result, all bets will be void.
For First Class matches a tie is when the side batting second is bowled out for a second time with scores level.
Top Batter in Innings The result of this market is determined on the batter with the highest individual score in a team’s innings.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
Top batters bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.
If a batter does not bat, but was named in the starting XI, bets on that batter will stand.
If a batter is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score. A new market with updated selections may be offered.
When two or more players score the same number of runs, in the innings dead-heat rules will apply.
Runs scored in a super over do not count.
Top Bowler in Innings The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.
If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.
If a bowler is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute takes the most wickets. A new market with updated selections may be offered.
If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.
If no bowlers take a wicket in an innings then all bets will be void.
Toss Ball 1 Double Toss winner bets settled on the winner of the toss according to the official governing body. Run bets will be settled on the score once the first Ball has been legally bowled and completed. The first ball must be legally bowled and completed or bets void. For clarity, if the first delivery is wide, and the second is a dot ball, this will be settled as ONE run, thus OVER 0.5.
Toss Winner If no toss takes place, all bets will be void.
Toss/Win Double Toss Winner rules as above.Match Winner rules as above.
Total Maidens For limited overs matches at least 80% of the scheduled overs must be bowled or bets will be void. In Test and First Class Matches that are drawn at least 200 overs must be bowled in the game.
Tournament Highest First Over This market is the highest number of runs scored in the first over of an innings and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Fours in a Match This market is the most fours scored in a single match and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Individual Score This market is the highest individual innings total in the tournament and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Innings This market is the highest innings total in the tournament and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Opening Partnership This market is the highest runs in an opening partnership and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Over This market is the highest number of runs scored in any over during the tournament and will be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Highest Sixes in a Match This market is the most sixes scored in a single match andwill be settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Top Runscorer This market is the player with the most runs in the tounament and is settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Top Wicket Taker This market is the player with the most wickets in the tounament and is settled as per the official result, after the completion of the tournament. In the event that a tournament is abandoned then bets will be void.
Tournament Total Centuries This market will be settled as per the official result. In the event that a tournament is abandoned then bets will be void.
Tournament Total Ducks This market will be settled after the completion of the tournament. In the event that a tournament is abandoned then bets will be void. In the event of an abandoned match, the non runner allocation will be applied to this market for settlement purposes. The non runner allocation will only apply to completly abandoned matches and not to reduced matches.
Tournament Total Fifties This market will be settled as per the official result. In the event that a tournament is abandoned then bets will be void.
Tournament Total Fours This market will be settled after the completion of the tournament. In the event that a tournament is abandoned then bets will be void. In the event of an abandoned match/matches, the non runner allocation will be applied to this market for settlement purposes. The non runner allocation will only apply to completly abandoned matches and not to reduced matches.
Tournament Total Run Outs This market will be settled after the completion of the tournament. In the event that a tournament is abandoned then bets will be void. In the event of an abandoned match, the non runner allocation will be applied to this market for settlement purposes. The non runner allocation will only apply to completly abandoned matches and not to reduced matches.
Tournament Total Sixes This market will be settled after the completion of the tournament. In the event that a tournament is abandoned then bets will be void. In the event of an abandoned match/matches, the non runner allocation will be applied to this market for settlement purposes. The non runner allocation will only apply to completly abandoned matches and not to reduced matches.
Tournament Total Wickets This market will be settled after the completion of the tournament. In the event that a tournament is abandoned then bets will be void. In the event of an abandoned match, the non runner allocation will be applied to this market for settlement purposes. The non runner allocation will only apply to completly abandoned matches and not to reduced matches.
Tournament Winner This market will be settled as per the official tournament result. In the event of a shared tournemant, dead heat rules will apply. In the event that a tournament is abandoned then bets will be void.
Wicket in Over As “Runs in Over”.
For settlement purposes, any wicket will count, including run outs. A batter retiring hurt does not count as a wicket. If a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.
Wicket Jinx For the purpose of this market any wicket accredited to a legal ball will count. Retired outs and timed outs will not count. For example, if an over started; wide, wide, wicket, then the wicket will be settled as the first ball of that over despite it being the third delivery bowled.
Wicket off Delivery The specified delivery must be completed for bets to stand. For settlement purposes, any wicket will count, including run outs. A batter retiring hurt does not count as a wicket. If a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
Wickets in Groups of Overs If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined.
For settlement purposes, if a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.
Winner (incl. super over) All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void.
In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result. In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers.
If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled then all bets will be void if it is not replayed or restarted within 48 hours of its advertised start time.
Winner (incl. super over) or 1x2 All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void. In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result. In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers. If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled then all bets will be void if it is not replayed or restarted within 48 hours of its advertised start time.
Winner (incl. super over) or 1x2 – Draw no Bet A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.
Winning Over All bets will be void if there is no official result.
In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.

Important

All markets do not consider super overs unless otherwise mentioned.

5-run penalties are not considered in any over or delivery market (markets for multiple overs are not considered for this rule).

Twenty 20, ODI: a minimum of 90 % of the entire overs allocated for an innings must be played at the time the bet was struck for markets to be settled unless the innings has reached its natural conclusion.

Settlement and cancellation rules

If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 24 hours of its initial starting time.

If the match is tied and the official competition rules do not determine a winner; or if the competition rules determine the winner by a coin toss or drawing of lots, then all undecided markets are considered void.

In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion e.g. declaration, team all out, etc.

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

In matches affected by adverse weather and/or duckworth–lewis–stern method is applied, bets will be settled according to the official result.


2.8 Darts

Important

In the case of a match not being finished all undecided markets are considered void.

Settlement and cancellation rules

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

If a match is not completed all undecided markets are considered void.

Bullseye counts as red check out colour.


2.9 e-Basketball

Important

Markets do not consider overtime unless otherwise stated.

Settlement and cancellation rules

If a match is interrupted or postponed and is not continued within 24h after initial scheduled match start, betting will be void.

If a match gets abandoned and restarted, unsettled markets will be void.

If odds were offered with an incorrect match time, we reserve the right to void betting.

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.


2.10 e-Ice Hockey

Important

All markets (except period markets) are considered for regular time only unless otherwise stated.

Settlement and cancellation rules

If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting.

If odds were offered with an incorrect match time, we reserve the right to void betting.

If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed.

If a match is interrupted or postponed and is not continued within 24h after initial scheduled match start, betting will be void.

If a match gets abandoned and restarted, unsettled markets will be void.

2.11 e-Soccer

Important

All markets (except first half markets) are considered for regular time only unless otherwise stated.

Regular 90 minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

Settlement and cancellation rules

If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

If odds were offered with an incorrect match time, we reserve the right to void betting.

If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

If a match is interrupted or postponed and is not continued within 24h after initial scheduled match start, betting will be void.

If a match gets abandoned and restarted, unsettled markets will be void.

If the team names or category are displayed incorrectly, we reserve the right to void betting.


2.12 Field hockey

Important

All markets are considered for regular time only unless otherwise mentioned.

Settlement and cancellation rules

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date, betting will be void.

If markets remain open with an incorrect score which has a significant impact on prices, we reserve the right to void betting.


2.13 Formula 1

Markets for overtakings

An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.

Overtakings during the first lap are not considered for settlement purposes.

Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.

Overtakings of a car in the lap of its retirement are not considered for settlement purposes.

Lapping and unlapping is not considered as overtaking.


Markets for retirements

A car is considered as retired for settlement purposes if it doesn’t pass the finish line when the session is considered as completed, unless he is disqualified.

If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.

If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.

Markets for pit stops

The car which enters the pit-lane first will be considered as winner of this market.

If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.

Total finishers market rules

A driver is only considered as a finisher for settlement purpose if he passes the finish line when the session is considered as ended.


2.14 Formula E

General formula E betting rules

Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.

If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.

If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

Head2head markets

If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

Markets will be considered void if one of the drivers retires in or before the formation lap.


2.15 Futsal

Important

All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

If a match is interrupted and continued within 24h after initial kick-off date, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

Settlement and cancellation rules

If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date betting will be void.

If the team names or category are displayed incorrectly, we reserve the right to void betting.


2.16 Golf

Important

In case of any delay (rain, darkness…) all undecided markets remain unsettled and the trading will be continued as soon as the round / tournament continues.

Settlement and cancellation rules

Dead heat rule applies for 3 ball markets.

If players are displayed incorrectly, we reserve the right to void betting.

Round markets:

If a golf round is abandoned, all undecided markets will be void.

2 ball markets:

If both players retire at the same hole, the market will be void.

A player can be considered as runner, if he tees off on his first scheduled hole.

3 ball markets:

If all 3 players retire at the same hole, the market will be void.

A player can be considered as runner, if he tees off on his first scheduled hole.

Competitor markets:

If the affected competitor retires, all undecided competitor markets will be void.

Total markets

If a player which is listed in the group retires, all undecided total markets will be void.

“Hole” & “Hole a to b” markets:

If a player which is listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void.

Tournament/Event markets:

In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played.

Market specific rules

Winner:

Settled with the official winner of the entire tournament (including extra holes).

Bets on all listed players will stand once they have teed off.

2 ball:

Market will be void if both competitors achieve the same score for the affected round.


2.17 Handball
Name of markets Market description
Who scores Xth point? (incl. ot) If a match ends before the Xth is reached, this market is considered void (cancelled).
Which team will win race to x points? (incl. ot) If a match ends before the Xth is reached, this market is considered void (cancelled).

2.18 Ice hockey

Important

All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless it is mentioned in the market.

If a match is interrupted and continued within 24h after initial kick- off, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets including overtime and penalty shootout.


Settlement and cancellation rules

If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting.

If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed.

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date betting will be void.


Anytime goalscorer and player to score a point

All offered players are considered as runners.

If an unlisted player scores a goal or earns a point, all bets on listed players stand.

For settlement purposes, only goals and assists scored during regular time are considered. Please note that if the score after regular time is 0-0, all bets will be settled as lost.

All bets on players that were listed but left the game before the match ended (such as injuries or expulsions) will stand.

Markets will be settled based on TV inserts and data provided by official associations unless there is clear evidence these statistics are not correct.


Next scoring type

Even strength: Goals are considered even strength when every team has the same number of players on the ice.

Power-play: A goal is considered to be a power-play goal if the team with numerical advantage scores.

Short-handed: A goal is considered to be a short-handed goal if the team with numerical disadvantage scores.

Penalty shot: A penalty shot is considered to be a goal if converted

Empty net: A goal is considered to be an empty net goal, if the trailing team pulls the goalkeeper for an extra attacker and the leading team scores. In power-play/ short-handed and empty net situations, a goal will always be considered as empty net goal for settlement purposes.

No goal


2.19 Quantum Cricket League
Market Type Market Name (Example) Settlement Rules
Match Winner Match Winner (2 way) Matches affected by adverse weather will pay on the official match result. If a match is decided by a super over then the result of the super over will determine the winner for betting purposes. Where there is a tie (as determined by the offical governing body) bets will be void. In matches abandoned, decided by a coin toss or a bowl out all bets will be void. In matches abandoned due to outside interference (not including inclement weather) all bets will be void unless the official competition rules determine a winner. In cancelled matches not replayed within 36 hours of the originally scheduled start time all bets will be void. If there is a change of teams from originally advertised then all bets will be void.
Most Fours Most Fours For limited overs matches, bets will be void if it has not been possible to complete at least 90% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined. In First Class matches that result in a draw, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only fours scored from the bat will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count. In First Class games and Test Matches, only the first innings fours will count. If there is no more play after the bet is struck then bets are void.
Most Sixes Most Sixes For limited overs matches, bets will be void if it has not been possible to complete at least 90% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined. In First Class matches that result in a draw, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat will count towards the total sixes. Overthrows and extras do not count. Sixes scored in a super over do not count. In First Class games and Test Matches, only the first innings Sixes will count. If there is no more play after the bet is struck then bets are void.
Highest Opening Partnership Highest Opening Partnership Bets will be settled on the score at the fall of the first wicket for each side regardless of any players retiring hurt. For settlement purposes, a batsman retiring hurt does not count as a wicket. If a side does not lose a wicket by the end of their allotted overs then their final score will be taken for settlement purposes. If there is no more play after a bet is struck then that bet will be void.
Highest Score in First Over Highest Score in First Over Both sides must bowl their first over in its entirety unless settlement has already been determined. For limited overs if the second innings is shortened by more than 10% of the origianally scheduled overs for any reason after the first over of the first innings has been bowled then bets will be void. In first class or Test matches the first over of the first innings only counts for settlement purposes. The score at the end of the over will be taken including extras and penalty runs.
Highest Score in First Session Highest Score in First 6 Overs Both sides must bowl the relevant number of overs in their entirety unless settlement has already been determined. For limited overs matches if the second innings is shortened by more than 10% of the origianally scheduled overs for any reason after the first over of the first innings has been bowled then bets will be void. In first class or Test matches the first session of the first innings only counts for settlement purposes. The score at the end of the over will be taken including extras and penalty runs and as per the officail match scorecard.
Over 0.5 Runs off Delivery Stars Innings, Over 0.5 Runs off Delivery 1.1 Only runs accredited to the named delivery count, legal or otherwise. An illegal ball, such as a wide ball, counts as a delivery in its own right. Thereore, an over with 2 wides will have 8 delvieries as opposed to 6 legal balls. Should a wide be bowled, then follwed by a four, this will be two separate delivery markets, the first being resulted as 1 and the second as 4. In the event a delivery does not take place for whatever reason bets on that delivery will be void.
Over 1.5 Runs off Delivery Stars Innings, Over 1.5 Runs off Delivery 1.1 Only runs accredited to the named delivery count, legal or otherwise. An illegal ball, such as a wide ball, counts as a delivery in its own right. Thereore, an over with 2 wides will have 8 delvieries as opposed to 6 legal balls. Should a wide be bowled, then follwed by a four, this will be two separate delivery markets, the first being resulted as 1 and the second as 4. In the event a delivery does not take place for whatever reason bets on that delivery will be void.
Over 3.5 Runs off Delivery Stars Innings, Over 3.5 Runs off Delivery 1.1 Only runs accredited to the named delivery count, legal or otherwise. An illegal ball, such as a wide ball, counts as a delivery in its own right. Thereore, an over with 2 wides will have 8 delvieries as opposed to 6 legal balls. Should a wide be bowled, then follwed by a four, this will be two separate delivery markets, the first being resulted as 1 and the second as 4. In the event a delivery does not take place for whatever reason bets on that delivery will be void.
Exact Runs off Delivery Stars Innings, Exact team Runs off Delivery 1.0 Only runs accredited to the named delivery count, legal or otherwise. An illegal ball, such as a wide ball, counts as a delivery in its own right. Thereore, an over with 2 wides will have 8 delvieries as opposed to 6 legal balls. Should a wide be bowled, then follwed by a four, this will be two separate delivery markets, the first being resulted as 1 and the second as 4. In the event a delivery does not take place for whatever reason bets on that delivery will be void.
Runs in Over Stars Runs in Over 1 The Over in its entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over, unless the result of this market is already determined. Extras and Penalty Runs will count only where they are accredited to a particular delivery within that Over.
Runs in Session Stars Runs in First 6 Overs The specified numbers of Overs must be bowled in their entirety unless settlement is already determined, or bets will be void. If the Innings reaches a natural conclusion within the specified number of Overs (team is all out or target reached) then bets will stand and settled at the final Innings score. If there is a declaration then the market will be settled at the final innings score as this is deemed to have reached a conclusion, any bets placed after the final ball of the innings will be void. Extras and Penalty runs accured will be included in the final total for settlement purposes if officially attributed to the total at the time, but not if added retrospectively. In the event of an abandoned match bets will be void unless settlement has already been determined.
Fall of Wicket Stars Fall of 1st Wicket The Team score at the fall of the named wicket will be taken for settlement purposes. If a batsman retires hurt, and is replaced by a different player, this will not count as a wicket and the market will not be settled until a wicket has fallen. If the Innings reaches a natural conclusion (Declaration or reaches target) then the final Innings score will be deemed the result for settlement purposes but it must be possible for the team to have surpassed quotes traded on or these bets will be void. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. If an Innings is curtailed due to the intervention of rain then bets placed prior to the curtailment shall be settled if already determined (the total has been passed already) or voided if not already determined, should there be no further play. Extras and Penalty Runs will be included. In the event of an abandoned match bets will be void unless settlement has already been determined.
Golden Duck Wicket to be Golden Duck Will the batter dismissed after the next wicket be dismissed for a first ball score of zero. Bets void if there is no next wicket.
Method of Wicket Dismissal (6 Way) Method of Stars 1st Wicket Dismissal Methods of dismissal only include: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out. If a batsman Retires this does not count as a dismissal for settlement purposes. Market will be settled on the dismissal method for the specified wicket number, regardless of whether the players are different due to retirements or otherwise. If the Innings ends with the named wicket not falling then all bets will be void.
Batsman Runs Smith Runs For limited overs matches bets will be void if the innings is reduced by more than 10% from the scheduled overs at the time of the bet being struck, unless settlement is already determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. If the batsman retires hurt and does not return to the crease, the market will be settled with the players score at the time of there retiement. Should the player return to the crease any addational runs scored will be added to there score for settlement purposes. If in the event of a player being replaced by a concussion substitute, that players market will be settled at there score if they have batted and Voided if they have not batted, and a new market will be created for the replacement player. Any bets placed after the batsman has faced there final ball will be void. In-Play a batsman must be at the crease when a ball is bowled for bets to stand. Pre-Match bets will stand regardless of whether the batsman is at the crease when a ball is bowled, as long as the team had the opportunity to face at least 90% of the allocated overs at the time the bet was struck and there is an official match result.
2.20 Rugby sevens

Important

All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

If a match is interrupted and continued within 24h after initial kickoff, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

Regular 14 / 20 minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

Settlement and cancellation rules

If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.

If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

If odds were offered with an incorrect match time (more than 1 minute), we reserve the right to void betting.

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date betting will be void.

If the team names or categories are displayed incorrectly, we reserve the right to void betting.


2.21 Rugby union + League

Important

All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

If a match is interrupted and continued within 24h after initial kick- off, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

Regular 80 minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.


Settlement and cancellation rules

If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.

If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date betting will be void.

If the team names or category are displayed incorrectly, we reserve the right to void betting.


2.22 Snooker

Important

In the case of a retirement of a player or disqualification all undecided markets are considered void.

In case of a re-rack settlement stays if the outcome was determined before the re-rack.

No fouls or free balls are considered for settlement of any potted- colour market.

In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined.

Settlement and cancellation rules

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

If the players/teams are displayed incorrectly, we reserve the right to void betting.

If a match is not completed all undecided markets are considered void.


2.23 Soccer
Name of markets Market description
Winning method In the case of multiple legs, all matches are considered for this market
Who will advance to next round In the case of multiple legs, all matches are considered for this market
Who will win the final In the case of multiple legs, all matches are considered for this market
Who will win the 3rd place final In the case of multiple legs, all matches are considered for this market
Player to score (incl. overtime) * If no overtime is played, the market will be settled according to the result at the end of the regular time.
Next goalscorer Own goals are considered for settlement purposes as a dedicated outcome is provided. variant *
Next goalscorer & 1x2 * Any player who doesn’t score will be settled as “other”
Anytime goalscorer & 1x2 * Any player who doesn’t score will be settled as “other”
Next goalscorer & correct score * Any player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals.
Anytime goalscorer & correct score * Any player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals.
When will the next goal be scored? If a goal is scored in added injury or stoppage time, it will be accounted for outcomes Min 31-45/Min 76-90.

Important

All markets (except halftime, first half markets, overtime and penalty shoot- out) are considered for regular time only unless otherwise stated.

If a match is interrupted and continued within 24h after initial kickoff, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

Regular 90 minutes: markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.


Settlement and cancellation rules

If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting.

If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date betting will be void.

If the team names or category are displayed incorrectly, we reserve the right to void betting.

In case of any score or card/corner/penalty related changes, we reserve the right to void betting on any video assistant referee (VAR) situation.


Booking markets

Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards.

Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.

Cards shown after the match are not considered.

Cards for non-players (already substituted players, managers, players on bench) are not considered.


Booking points markets

Yellow card counts as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence, one player cannot cause more than 35 booking points.

Settlement will be made according to all available evidence for cards shown during the regular 90 minutes play.

Cards shown after the match are not considered.

Cards for non-players (already substituted players, managers, players on bench) are not considered.


Corner markets

Corners awarded but not taken are not considered.


Anytime goalscorer and player to score X or more

Own goals will not be considered for anytime goalscorer or player to score X or more settlement purposes and are ignored.

All players who took part in the match since kick off or previous goal are considered as runners.

All players who are currently taking part are listed.

If for any reason an unlisted player scores a goal all bets on listed players stand.

Market will be settled based on TV insert and statistics provided by press association unless there is clear evidence that these statistics are not correct.


Next goalscorer

Own goals will not be considered for next goalscorer settlement purposes and are ignored.

All players who took part in the match since kick off or previous goal are considered as runners.

All players who are currently taking part are listed.

If for any reason an unlisted player scores a goal all bets on listed players stand.

Market will be settled based on TV insert and statistics provided by press association unless there is clear evidence that these statistics are not correct.


Interval markets

Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.

Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.

Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.

Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.

Offsides will be settled based on the time when the referee gives the decision.

This rule will be applied on any video assistant referee (VAR) situation.

Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

Penalties awarded but not taken are not considered.

For all 5 min/15 min interval markets, related to interval minutes 41- 45/31-45, events (goals, corners) in added injury or stoppage time will be accounted for.


Next scoring type

Freekick: The goal must be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal.

Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.

Own Goal: If goal is declared as an own goal.

Header: The scorers last touch must be with the head.

Shot: Goal must be with any other part of the body than the head and the other types do not apply.

No goal.


Rest of the match

All bets are settled without taking into consideration the current result at the time the bet is being placed – as if the event were starting from the score 0:0 after the bet has already been placed. If a match is abandoned, all bets are void.

Example: The current score is 1-0 and the final score is 1-1. The result for the bet qualification is 0-1:

1 – Bets on the home team are losers.

X – Tie bets are losers.

2 – Bets on the visiting team are winners.

2.24 Squash
Name of markets Market description
Who scores [Xth] point in set [y] If a set ends before the Xth point is reached, this market is considered void (cancelled).

Important

In the case of a match not being finished all undecided markets are considered void.

Settlement and cancellation rules

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date, betting will be void.

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

If the players/teams are displayed incorrectly, we reserve the right to void betting.

If a player retires, forfeits the match or is disqualified all undecided markets are considered void.

Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

If penalty point(s) are awarded by the umpire, all bets on that game will stand.


2.25 Table tennis
Name of markets Market description
Who scores [Xth] point in set [y] If a set ends before the Xth point is reached, this market is considered void (cancelled).

Important

In the case of a match not being finished all undecided markets are considered void.

Settlement and cancellation rules

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date, betting will be void.

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

If the players/teams are displayed incorrectly, we reserve the right to void betting.

If a player retires all undecided markets are considered void.

Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.


2.26 Tennis

Important

In case of default, retirement or walkover of any player, all undecided bets are considered void.

In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues.

If penalty point(s) are awarded by the umpire, all bets on that game will stand.

In case of a match is finished before certain points/games were finished, all affected point/game related markets are considered void.

Settlement and cancellation rules

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

If the players/teams are displayed incorrectly, we reserve the right to void betting.

If a player retires all undecided markets are considered void.

If a match tie-break is played as a deciding set in Bo3 format, it will be considered as the 3rd set.

Every tie-break or Match tie-break counts as 1 game.


2.27 Virtual Cricket In-Play

How to play

The Virtual Cricket In-Play provides 24/7/365 real money betting experience on virtual cricket. competitions are generated continuously, and bets can be placed at any time, even within a match on individual deliveries, innings including individual batsmen, overs, and the whole match.


Match information

Matches are generated continuously - a new one will be started as soon as the current one has finished.

As every match is a live simulated event, there is no determined match schedule. The following average timings can be used as a guideline:

• Avg. delivery duration (event cycle time): ~38 seconds

• Avg. match duration: ~3 hours


The average match duration mainly depends on the strength of the teams and the score in the 1st innings. The match will be continued until it is decided.

In total, a season is played in double round-robin mode, contains of 56 matches, and takes approximately 7 days to complete.

• Total matches: 8 Home Teams x 7 Away Teams = 56 matches

• Total days: 56 matches x 3 hours = ~168 hours = 7 days


Betting

Betting markets are closed 5 seconds prior to the start of a delivery. Furthermore, bets can be placed on deliveries, overs, innings and match level. Once an outcome is decided it should be settled. However, once a delivery is over, markets will be re-activated.


Betting Market Description (Possible Outcome)
Match Related Markets
Match Winner (incl. Super Over) *

Description

Select the result of the game. Includes Super Over. (will be the only market which will be available in the Super Over)


Possible Outcomes:

• Competitor 1

• Competitor 2

Over Related Markets
Over X Total Competitor 1 *

Description

Select whether the total runs by Competitor 1 will be over or under a specified number of runs in the specified over.


Possible Outcomes:

• Over x.5

• Under x.5

Over X Total Competitor 2 *

Description

Select whether the total runs by Competitor 2 will be over or under a specified number of runs in the specified over.


Possible Outcomes:

• Over x.5

• Under x.5

Over X Competitor 1 Odd/Even *

Description

Select if the total number of runs in the specified Over X of Competitor 1 is odd or even.


Possible Outcomes:

• Odd

• Even

Over X Competitor 2 Odd/Even *

Description

Select if the total number of runs in the specified Over X of Competitor 2 is odd or even.


Possible Outcomes:

• Odd

• Even

Over X Competitor 2 Odd/Even *

Description

Select if the total number of runs in the specified Over X of Competitor 2 is odd or even.


Possible Outcomes:

• Odd

• Even

Competitor 1 loses Wicket in Over X *

Description

Select if there will be a dismissal of a batsman of Competitor 1 in Over X.


Possible Outcomes:

• Yes

• No

Competitor 2 loses Wicket in Over X *

Description

Select if there will be a dismissal of a batsman of Competitor 2 in Over X.


Possible Outcomes:

• Yes

• No

Innings Related Markets
Competitor 1 Total Runs *

Description

Select whether the total runs by Competitor 1 will be over or under a specified number of runs in an individual innings.


Possible Outcomes:

• Over x.5

• Under x.5

Competitor 2 Total Runs *

Description

Select whether the total runs by Competitor 2 will be over or under a specified number of runs in an individual specified innings.


Possible Outcomes:

• Over x.5

• Under x.5

Batsman Runs - Player X Total Runs *

Description

Select whether the total runs by player X will be over or under a specified number of runs.


Possible Outcomes:

• Over x.5

• Under x.5

Method of Xth Dismissal

Description

Select the method of dismissal of the next wicket. If there is no further dismissal before the end of the innings the bet is declared void.


Possible Outcomes:

• Caught

• Bowled

• LBW

• Run Out

• Stumped

• Others

Player X Dismissal Method

Description

Select the method of dismissal of player X. If player X is not dismissed before the end of the innings the bet is declared void.


Possible Outcomes:

• Fielder Catch

• Bowled

• Keeper Catch

• LBW

• Run Out

• Stumped

• Others

Competitor 1 - Fours Total *

Description

Select whether the total number of Fours by Competitor 1 will be over or under a specified number. Excludes super over.


Possible Outcomes:

• Over x.5

• Under x.5

Competitor 2 - Fours Total *

Description

Select whether the total number of Fours by Competitor 2 will be over or under a specified number. Excludes super over.


Possible Outcomes:

• Over x.5

• Under x.5

Competitor 1 - Sixes Total *

Description

Select whether the total number of Sixes by Competitor 1 will be over or under a specified number. Excludes super over.


Possible Outcomes:

• Over x.5

• Under x.5

Competitor 2 - Sixes Total *

Description

Select whether the total number of Sixes by Competitor 2 will be over or under a specified number. Excludes super over.


Possible Outcomes:

• Over x.5

• Under x.5

After Over X Competitor 1 Total Runs *

Description

Select whether the total number of runs scored by Competitor 1 will be over or under a specified number after the specified over number is completed. If the innings ends before the specified over is completed, then the Competitor 1 final score is used for determining the outcome.


Possible Outcomes:

• Over x.5

• Under x.5

After Over X Competitor 2 Total Runs *

Description

Select whether the total number of runs scored by Competitor 2 will be over or under a specified number after the specified over number is completed. If the innings ends before the specified over is completed, then the Competitor 2 final score is used for determining the outcome.


Possible Outcomes:

• Over x.5

• Under x.5

Delivery Related Markets
Over X - Nth Delivery Competitor 1 Total Runs *

Description

Select whether the total number of runs off the Nth delivery in the specified over by Competitor 1 will be over or under a specified number of runs.


Possible Outcomes:

• Over x.5

• Under x.5

Over X - Nth Delivery Competitor 2 Total Runs *

Description

Select whether the total number of runs off the Nth delivery in the specified over by Competitor 2 will be over or under a specified number of runs.


Possible Outcomes:

• Over x.5

• Under x.5

(Markets marked with a “*” can be visualized in Back & Lay format, explained in section 1.4 below)

Back & Lay market visualization

Due to the importance of Back & Lay betting market visualization in the Indian market, this format has been specifically incorporated into the development of the Virtual Cricket In-play product and is fully supported by the Betradar RGS (Remote Game Server).\


This format can be displayed on markets that are marked with a '*' in the betting market overview table above.

Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. The game simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VCI players are based on professional cricket players (e.g. in terms of batting average, runs percentage, etc.).

2.28 Virtual kabaddi (PKL)
Market Type Settlement Rules
Match Winner (2 Way) Bets will be settled in accordance to the official match result. In the event of extra time, the settlement will be determined by the eventual winner, as per the official result.
3 Balls Predict which player will shoot the lowest score in the listed round. Dead heat rules apply.
Match Winner (3 Way) Bets will be settled in accordance to the official match result. Tied matches will be settled as a Tie, regardless of any extra time played.
Match Winner Margin The official result at the end of normal play shall be used to settle this market.
Total Match Points Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Total Match Points, Odd Even Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Successful Raid Bets will be settled in accordance to official scoring. Extras do contribute to the settlement but technical poitns and penalties do not.
Unsuccesful Raid Bets will be settled in accordance to official scoring. Extras do contribute to the settlement but technical poitns and penalties do not.
Team Match Points Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
Team Match Points, Odd Even Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
2.29 Virtual Tennis In-Play

How to play

Virtual Tennis In-Play provides a 24/7/365 real money betting experience on virtual tennis matches. Competitions are generated continuously and bets can be placed at any time, even within a game on points, games, sets and the whole match.


Game information

Matches are generated continuously - a new one will be started as soon as the current one has finished. There are always four unrelated and asynchronous matches in parallel.

As every match is a live simulated event, there is determined match schedule. The following average timings can be used as a guideline:

• Avg. point duration (event cycle time): 35 seconds

• Avg. 2 sets match: ~ 75 min. / 1400 betting opportunities

• Avg. 3 sets match: ~ 115 min. / 2000 betting opportunities


Betting

Bets can be placed on point, game, set and match events. Once an outcome is decided the settlement process occurs. Betting markets are closed 5 seconds prior to the start of a rally and upon conclusion of the rally, markets will be re-activated. The following betting options are available:

Betting Market Description (Possible Outcome)
Point Related Markets
Set X, Game X – Point X Winner

Description

Select the winner of the listed point


Possible Outcomes:

• Player A

• Player B

Game Related Markets
Set X, Game X – Winner

Description

Select the winner of the listed game


Possible Outcomes:

• Player A

• Player B

Set X, Game X – To Deuce

Description

Select whether the listed game will reach Deuce (40:40)


Possible Outcomes:

• Yes

• No

Set X, Game X – Correct Score

Description

Select the correct score of the listed game.


Possible Outcomes:

• Player A – 0 • Player B – 0

• Player A – 15 • Player B – 15

• Player A – 30 • Player B – 30

• Player A – 40 • Player B – 40

Set X, Game X – Number of Points

Description

Select the total number of points scored in the listed game from both players


Possible Outcomes:

• 4 • 6

• 5 • 7+

Set Related Markets
Game Handicap

Description

Select the winner of the set taking into account a game handicap. This can involve adding or subtracting games to/from one of the players


Possible Outcomes:

• Player A – (+3.5) • Player B – (+3.5)

• Player A – (-3.5) • Player B – (-3.5)

• Player A – (+2.5) • Player B – (+2.5)

• Player A – (-2.5) • Player B – (-2.5)

• Player A – (+1.5) • Player B – (+1.5)

• Player A – (-1.5) • Player B – (-1.5)

Set X – Winner

Description

Select the winner of the listed set


Possible Outcomes:

• Player A

• Player B

Set X – Correct Score

Description

Select the correct score of the listed set


Possible Outcomes:

• Player A – (6-0) • Player B – (0-6)

• Player A – (6-1) • Player B – (1-6)

• Player A – (6-2) • Player B – (2-6)

• Player A – (6-3) • Player B – (3-6)

• Player A – (6-4) • Player B – (4-6)

• Player A – (7-5) • Player B – (5-7)

• Player A – (7-6) • Player B – (6-7)

Set X – Total Games

Description

Select the total number of games scored in the listed set


Possible Outcomes:

• Over 6.5 • Under 6.5

• Over 7.5 • Under 7.5

• Over 8.5 • Under 8.5

• Over 9.5 • Under 9.5

• Over 10.5 • Under 10.5

• Over 12.5 • Under 12.5

Match Related Markets
Match Winner

Description

Select the winner of the listed match


Possible Outcomes:

• Player A

• Player B

Set Betting

Description

Select the winner and the score in sets won (best of 3 sets)


Possible Outcomes:

• Player A - (2-0) • Player B - (0-2)

• Player A - (2-1) • Player B - (1-2)

Tie Break Markets
Set X – Tie Break – Point Winner

Description

Select the winner of the current point in the tie break


Possible Outcomes:

• Player A

• Player B

Tie Break – Correct Score

Description

Select the final score of the tie break


Possible Outcomes:

• Player A – (7-0) • Player B – (0-7)

• Player A – (7-1) • Player B – (1-7)

• Player A – (7-2) • Player B – (2-7)

• Player A – (7-3) • Player B – (3-7)

• Player A – (7-4) • Player B – (4-7)

• Player A – (7-5) • Player B – (5-7)

• Player A – (Any other) Player B – (Any other)

Tie Break – Total Points

Description

Select the total amount of points accrued in Tie Break from both players


Possible Outcomes:

• Over 11.5

• Under 11.5

Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VTI players are based on professional tennis players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.)

2.30 Volleyball
Name of markets Market description
Who scores [Xth] point in set [y] If a set ends before the Xth point is reached, this market is considered void (cancelled).

Important

In the case of a match not being finished all undecided markets are considered void.

Golden set is not considered in any of the mentioned markets.


Settlement and cancellation rules

If a match is interrupted or postponed and is not continued within 24h after initial kick-off date, betting will be void.

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.